Ejemplo n.º 1
0
    private void StartMirror()
    {
        if (record == null)
        {
            return;
        }
        mirror.GetComponent <SimpleMovement>().enabled = true;
        player.GetComponent <SimpleMovement>().enabled = false;

        //foreach (UnityEngine.InputSystem.InputDevice device in InputSystem.devices)
        //    InputSystem.DisableDevice(device);
        //InputSystem.DisableDevice(keyboard);
        mirror.transform.position = initial.transform.position + offset;
        mirror.transform.rotation = initial.transform.rotation;

        replay = record.Replay();
        //replay.WithAllDevicesMappedToNewInstances();
        replay.PlayAllEventsAccordingToTimestamps();
        replay.paused = false;
        state         = recordState.playing;
    }
Ejemplo n.º 2
0
    private void Init()
    {
        if (_initialized)
        {
            return;
        }

        // Init the replay system
        switch (_traceMode)
        {
        // Do nothing
        case TraceManagerMode.NONE:
            _recordingIndicator.SetActive(false);
            _replayingIndicator.SetActive(false);
            break;

        // Saves input to file
        case TraceManagerMode.RECORD:

            // Filename based on date
            string dateFMT = System.DateTime.Now.ToString("u");                                                         //preferred format for file ordering
            _savedInputFilename = "IT_" + dateFMT.Replace(" ", "_").Replace("-", "").Replace(":", "").Replace("Z", ""); //improved filename
            Debug.Log("Replay: Input will be saved to file '" + _savedInputFilename + "'");
            _initialSeed = Random.seed;
            _trace       = new InputEventTrace();
            _trace.Enable();
            _recordingIndicator.SetActive(true);
            _initialized = true;
            break;

        // Replays input from saved file
        case TraceManagerMode.REPRODUCE:
            /// todo: aqui hay que asignar el savedinputfilename
            Debug.Log("Replay: Loading Input Trace from file '" + _savedInputFilename + "'");

            if (File.Exists(_savePath + _savedInputFilename))
            {
                _trace = InputEventTrace.LoadFrom(_savePath + _savedInputFilename);
            }
            else
            {
                Debug.LogError("Replay ERROR: File '" + _savedInputFilename + "' doesn't exist. Trace reproduction Cancelled.");
                return;
            }

            if (File.Exists(_seedPath + _savedInputFilename + "Seed"))
            {
                string randomSeed = File.ReadAllText(_seedPath + _savedInputFilename + "Seed");
                int    seedValue  = 0;
                if (int.TryParse(randomSeed, System.Globalization.NumberStyles.AllowLeadingSign, System.Globalization.NumberFormatInfo.InvariantInfo, out seedValue))
                {
                    Random.seed = seedValue;
                }
                else
                {
                    Debug.LogWarning("Replay Warning: Seed file with incorrect format. Trace reproduction may not work as intented.");
                }
            }
            else
            {
                Debug.LogWarning("Replay Warning: Missing seed file. Trace reproduction may not work as intented.");
            }



            foreach (InputDevice device in InputSystem.devices)
            {
                InputSystem.DisableDevice(device);
            }

            _replayController = _trace.Replay();
            _replayController.WithAllDevicesMappedToNewInstances();
            _replayController.PlayAllEventsAccordingToTimestamps();
            _replayingIndicator.SetActive(true);
            _initialized = true;
            break;
        }
    }