public void Given_WrongINputs_Expect_()
        {
            var input = new StringReader(
                $"5\r\n" +
                $"1\r\n" +
                $"abc\r\n" +
                $"3");

            Console.SetIn(input);

            var output = new StringWriter();

            Console.SetOut(output);

            var expectedOutput =
                $"Choose how many players (2, 3 or 4): \r\n" +
                $"Choose between 2 and 4\r\n" +
                $"Choose how many players (2, 3 or 4): \r\n" +
                $"Choose between 2 and 4\r\n" +
                $"Choose how many players (2, 3 or 4): \r\n" +
                $"Input not accepted. Choose between 2 and 4\r\n" +
                $"Choose how many players (2, 3 or 4): \r\n" +
                $"3 players will play!\r\n";

            var playerAmount = InputDialogs.GetPlayerAmount();

            Assert.AreEqual(expectedOutput, output.ToString());
            Assert.AreEqual(3, playerAmount);
        }
Ejemplo n.º 2
0
        public GameRunner CreateNewGame()
        {
            // Player chooses amount of players

            Game = new LudoGame()
            {
                Created = DateTime.Now
            };
            Game.GamePlayers.Players = new List <GamePlayer>();
            Game.Moves    = new List <GameMove>();
            Game.Status   = "Created";
            Game.GameName = InputDialogs.GetGameName();
            int playerAmount = InputDialogs.GetPlayerAmount();

            Game.GamePlayers.Players = InputDialogs.GetPlayers(playerAmount);

            int startingPlayerIndex = new Random().Next(0, Game.GamePlayers.Players.Count);

            Game.NextPlayer = Game.GamePlayers.Players[startingPlayerIndex];

            Game.PieceSetup = Tools.GetGamePieceSetup(Game.GamePlayers.Players);
            Board.UpdateBoardBases(Game.PieceSetup);

            if (DbConnectionIsActive)
            {
                var db = new LudoGameDbContext();
                SaveNewGameTask = new Task(() => SaveGameToDataBase(db));
                SaveNewGameTask.Start();
            }

            return(this);
        }
        public void Given_Input4_Expect_Int4()
        {
            var input = new StringReader("4");

            Console.SetIn(input);

            var output = new StringWriter();

            Console.SetOut(output);

            var playerAmount = InputDialogs.GetPlayerAmount();

            Assert.AreEqual(4, playerAmount);
            Assert.AreEqual("Choose how many players (2, 3 or 4): \r\n4 players will play!\r\n", output.ToString());
        }