Ejemplo n.º 1
0
    public void UpdateStartJoin()
    {
        for (int controllerId = 1; controllerId <= maxPlayers; controllerId++)
        {
            if (InputCustom.GetButtonDown(controllerId, "Pause"))
            {
                bool alreadySpawned = false;
                foreach (Character character in characters)
                {
                    if (character.input.controllerId == controllerId)
                    {
                        if (!debugMutliplayer)
                        {
                            alreadySpawned = true;
                            break;
                        }
                    }
                }
                if (alreadySpawned)
                {
                    continue;
                }

                Character characterNew = Instantiate(
                    Resources.Load <GameObject>("Character/Character"),
                    transform
                    ).GetComponent <Character>();
                Utils.SetScene(characterNew.transform, "Level");
                characterNew.input.controllerId = controllerId;
            }
        }
    }
Ejemplo n.º 2
0
    public void UpdateStartJoin()
    {
        for (var controllerId = 1; controllerId <= maxPlayers; controllerId++)
        {
            if (!InputCustom.GetButtonDown(controllerId, "Pause"))
            {
                continue;
            }
            var alreadySpawned = characters.Where(character => character.input.controllerId == controllerId).Any(character => !debugMutliplayer);
            if (alreadySpawned)
            {
                continue;
            }

            var characterNew = Instantiate(
                Resources.Load <GameObject>("Character/Character"),
                transform
                ).GetComponent <Character>();
            Utils.SetScene(characterNew.transform, "Level");
            characterNew.input.controllerId = controllerId;
        }
    }