Ejemplo n.º 1
0
    public void OnGUI()
    {
        if (currentID == null)
        {
            ReInit(); return;
        }

        EditorGUI.BeginChangeCheck();
        RuntimePlatformTabGUI();
        scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
        idGUIS[currentID].OnInspectorGUI();
        Color ogContentColor = GUI.backgroundColor;

        GUI.backgroundColor = new Color(0.8f, 0.4f, 0.4f, 1);
        if (GUILayout.Button("Delete"))
        {
            string assetPath = AssetDatabase.GetAssetPath(currentID);
            if (EditorUtility.DisplayDialog("Delete asset?", assetPath + "\n\n You cannot undo this action.", "Delete", "Cancel"))
            {
                inputDefaults.Remove(currentID);
                Undo.ClearUndo(currentID);
                DestroyImmediate(currentID);
            }
        }
        GUI.backgroundColor = ogContentColor;
        EditorGUILayout.EndScrollView();
        if (currentID == null || currentID.name == null)
        {
            ReInit();
        }
        if (EditorGUI.EndChangeCheck())
        {
            InputBuildingUtility.ExportDefaultInputs(inputDefaults.ToArray(), true);
        }
    }
Ejemplo n.º 2
0
    public void OnEnable()
    {
        bool loadFromTemp = InputBuildingUtility.IsTempUpToDate();

        inputDefaults = (inputDefaults == null || inputDefaults.Count == 0)? InputBuildingUtility.ImportDefaultInputs(loadFromTemp).ToList():inputDefaults.Where(x => x != null).ToList();
        //string[] assetGUIDS = AssetDatabase.FindAssets("t: InputControllerDefault");
        //for(int i = 0; i < assetGUIDS.Length; i++)
        //{
        //    InputControllerDefault item = AssetDatabase.LoadAssetAtPath<InputControllerDefault>(AssetDatabase.GUIDToAssetPath(assetGUIDS[i]));
        //    if (item != null)
        //    {
        //        inputDefaults.Add(item);
        //    }
        //}
        idGUIS = new Dictionary <InputControllerDefault, DefaultsEditor>();
        for (int i = 0; i < inputDefaults.Count; i++)
        {
            idGUIS.Add(inputDefaults[i], new DefaultsEditor(inputDefaults[i]));
            idGUIS[inputDefaults[i]].OnEnable();
        }
        currentID = inputDefaults.Count > 0? inputDefaults[0]:null;
        Undo.undoRedoPerformed += OnUndo;
        UnitySave.OnSaveAssets += SaveSettings;
    }
Ejemplo n.º 3
0
 public void OnUndo()
 {
     InputBuildingUtility.ExportDefaultInputs(inputDefaults.ToArray(), true);
     Repaint();
 }
Ejemplo n.º 4
0
 private void SaveSettings()
 {
     InputBuildingUtility.ExportDefaultInputs(inputDefaults.ToArray(), false);
 }