// Update is called once per frame void Update() { // Movement if (inputLook && inputLook.enabled) { inputLook.Look(); } if (inputMove && inputMove.enabled) { inputMove.Move(); } }
// Update is called once per frame void Update() { // Movement if (inputLook && inputLook.enabled) { inputLook.Look(); } if (inputMove && inputMove.enabled) { inputMove.Move(); } }