public override void TearDown()
        {
            m_ActuatorComponent.CleanupActionAsset();
            var objects = GameObject.FindObjectsOfType <GameObject>();

            foreach (var o in objects)
            {
                UnityEngine.Object.DestroyImmediate(o);
            }
            base.TearDown();
        }
Ejemplo n.º 2
0
 public override void TearDown()
 {
     m_ActuatorComponent.CleanupActionAsset();
     base.TearDown();
 }