public void Initialize() { // We don't put this in start in case Start is overridden if (!_hasInitialized) { _hasInitialized = true; _initializableManager.Initialize(); } }
public virtual void Initialize() { InitializableManager.Initialize(); }
public void Initialize() { // We don't put this in start in case Start is overridden if (!_hasInitialized) { _hasInitialized = true; _initializableManager.Initialize(); } }
public virtual void Initialize() { InitializableManager.Initialize(); }