static void Main(string[] args)
        {
            var boardManager    = new BoardManager(() => new Board(9));
            var playerManager   = new PlayerManager(boardManager);
            var initialRound    = new InitialRound();
            var responseManager = new ResponseManager();

            var game = new Game(playerManager, initialRound, responseManager);

            var hardClose = false;

            game.Begin();
            while (!game.Complete && !hardClose)
            {
                game.Tick();

                if (Console.KeyAvailable)
                {
                    var key = Console.ReadKey(true);

                    switch (key.Key)
                    {
                    case ConsoleKey.Escape:
                        hardClose = true;
                        break;
                    }
                }
            }

            Console.WriteLine("Exiting...");
        }
Ejemplo n.º 2
0
 private void Rekey(byte[] key)
 {
     _KeySchedule       = new KeySchedule(key, BlockSize / Constants.BitsPerByte);
     _Settings          = new Settings(key.Length * Constants.BitsPerByte, BlockSize);
     _InitialRound      = new InitialRound(_Settings, _KeySchedule);
     _IntermediateRound = new IntermediateRound(_Settings, _KeySchedule);
     _FinalRound        = new FinalRound(_Settings, _KeySchedule);
 }