public override void OnDone() { HighScoreManager.Instance.AddHighScore(InitialInputMenu.GetInitials(), GameManager.Instance.RepairSuccesses, PlayerManager.Instance.PlayerCount); GameManager.Instance.TransitionToHighScores = true; base.OnDone(); }
public override void OnDone() { HighScoreManager.Instance.AddHighScore(InitialInputMenu.GetInitials(), GameManager.Instance.RepairSuccesses, PlayerManager.Instance.PlayerCount); GameManager.Instance.TransitionToHighScores = true; base.OnDone(); }