public void PlayerMove(int x, int y) { InitMsg im = new InitMsg(); im.x = x; im.y = y; string json = JsonUtility.ToJson(im); m_Pelagia.Call("play_move", json); }
void Awake() { m_Pelagia = new Pelagia(); m_Pelagia.Init("./3drpg2.json"); InitMsg im = new InitMsg(); im.cmd = "init"; im.global_x = columns; im.global_y = rows; string json = JsonUtility.ToJson(im); m_Pelagia.Call("manager", json); name_obj = new Dictionary <string, GameObject>(); }
//Update is called every frame. void Update() { long ms = m_Pelagia.MS(); while (true) { string msg = m_Pelagia.GetRec(); //Debug.Log(msg); if (msg == null || ((m_Pelagia.MS() - ms) >= 1000)) { return; } else { RecMsg rm = JsonUtility.FromJson <RecMsg>(msg); if (rm.cmd == "move") { NpcMove(rm.name, rm.d_x, rm.d_z); print("cmd move" + rm.name + " " + rm.d_x + " " + rm.d_z); } else if (rm.cmd == "init") { uint count = 0; GameObject gameObject1 = GameObject.Find("Cube"); for (int x = 0; x < MaxX; x++) { for (int z = 0; z < MaxZ; z++) { GameObject newobj = Instantiate(gameObject1, new Vector3(x, 0, z), Quaternion.identity); string key = "role" + (count++); name_obj[key] = newobj; InitMsg im = new InitMsg(); im.cmd = "create"; im.name = key; im.x = x; im.z = z; string json = JsonUtility.ToJson(im); m_Pelagia.Call("manager", json); } } } } } }
void Awake() { //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. Destroy(gameObject); } //Sets this to not be destroyed when reloading scene DontDestroyOnLoad(gameObject); GameObject go = GameObject.FindGameObjectWithTag("Player"); player = go.GetComponent <Player>(); m_Pelagia = new Pelagia(); m_Pelagia.Init("./rpg.json"); InitMsg im = new InitMsg(); im.global_x = columns; im.global_y = rows; im.view_x = viewColumns; im.view_y = viewRows; im.npc_count = enemyCount; im.wall_count = wallCount; im.food_count = foodCount; string json = JsonUtility.ToJson(im); m_Pelagia.Call("init", json); //Call the InitGame function to initialize the first level InitGame(); }