Ejemplo n.º 1
0
    void ChangeState(Piece piece = null)
    {
        //Default state
        if (state == 0)
        {
            StopAllCoroutines();                        //Make sure delayeddesctivatemodels coroutine isn't running and won't turn the models off later
            ActivateModels();
            gameObject.SendMessage("SplitObject");
            cursor.ShowSphere();
            state = 1;
        }
        //Splited State
        else if (state == 1)
        {
            if (piece == null)
            {
                piece = defaultPiece;
            }

            gameObject.SendMessage("FocusPiece");
            visualHolder.RotationMode();
            if (focuser != null && piece != null)
            {
                focuser.Focus(piece);
            }
            state = 2;
        }
        //Focused On Piece State
        else if (state == 2)
        {
            gameObject.SendMessage("LeaveFocus");
            visualHolder.LeaveRotationMode();
            state = 3;
        }
        //Splited State (return)
        else if (state == 3)
        {
            gameObject.SendMessage("UnsplitObject");
            state = 0;                                      //Back to starting state
            StartCoroutine(DelayedDesactivateModels());     //Hide unnescessary models
        }
        infoManager.OnStateChanged();
    }