// Use this for initialization void Start() { iG = new InfluenceGrid (); iG.CreateMap (100, 100, 1f, GridPositionObject, false); iG.InfluenceMask = influenceMask; for (int i = 0; i < OriginatorObject.Count; i++) iG.RegisterOriginator (OriginatorObject [i].GetComponent<Influencer> ().originator); iG.UpdateMap (); }
void Start() { iG = new InfluenceGrid(map); //iG.CreateMap (sizeX, sizeY, 1f, GridPositionObject, true); // coger el mapa! iG.InfluenceMask = influenceMask; for (int i = 0; i < OriginatorObject.Count; i++) { iG.RegisterOriginator(OriginatorObject [i].GetComponent <Influencer>().originator); } StartCoroutine("FirstUpdate"); }