public void PlayerSeesSeekerHandler(bool isVisible, Hider hider) { if (isVisible && this.IsMainPlayer) { IndicatorSystem.CreateIndicator(hider, this.transform); } }
public void AddTrackedObject(ObjectSpawner spawner) { trackedObjects.Add(spawner.SpawnedObject); if (indicator != null) { GameObject go = Instantiate <GameObject>(indicator); IndicatorSystem id = go.GetComponent <IndicatorSystem>(); if (id != null) { id.target = spawner.SpawnedObject.transform; } } }