Ejemplo n.º 1
0
        private void ReceiveNextInstruction()
        {
            Buffer = new byte[BufferSize];

            int received = ClientSocket.Receive(Buffer, SocketFlags.None);

            if (received == 0)
            {
                return;
            }

            byte[] data = new byte[received];
            Array.Copy(Buffer, data, received);
            string text = Encoding.UTF8.GetString(data);

            Console.ForegroundColor = ConsoleColor.Green;
            Debug("Received Message: " + text, DebugParams);
            Console.ForegroundColor = ConsoleColor.White;

            NetComInstruction[] instructionList = NetComInstruction.Parse(this, text).ToArray();

            foreach (NetComInstruction instr in instructionList)
            {
                IncommingInstructions.Add(instr, null);
            }
        }
Ejemplo n.º 2
0
        private void ProcessNextQueueItem()
        {
            if (IncommingInstructions.Count > 0)
            {
                Debug($"Processing next instruction...: {IncommingInstructions[0].Key}", DebugParams);

                Debug(LibraryExec(ParseMessage(IncommingInstructions[0].Key), IncommingInstructions[0].Value)[0].ToString(), DebugParams);
                IncommingInstructions.RemoveAt(0);
            }
        }
Ejemplo n.º 3
0
 private void ProcessNextInstruction()
 {
     if (IncommingInstructions.Count > 0)
     {
         IncommingInstructions[0].Instruction.Execute();
         IncommingInstructions.RemoveAt(0);
     }
     // TODO
     // Check if User is Authenticated
     // Else Reply to Client with the same message as sent,
     // and the error that the user is not authenticated
 }
Ejemplo n.º 4
0
        /// <summary>
        /// Gets called when a message is received
        /// </summary>
        /// <param name="AR"></param>
        private void OnClientReceive(IAsyncResult AR)
        {
            Socket clientSocket = (Socket)AR.AsyncState;
            int    received     = clientSocket.EndReceive(AR);

            byte[] tmpBuffer = new byte[received];
            Array.Copy(Buffer, tmpBuffer, received);

            Debug($"Incomming instruction from {clientSocket.GetHashCode()}: [{Encoding.ASCII.GetString(tmpBuffer)}]", DebugParams);

            IncommingInstructions.Add(Encoding.ASCII.GetString(tmpBuffer), clientSocket);

            Start();
        }
Ejemplo n.º 5
0
        private void ListenCycle()
        {
            while (true)
            {
                Debug("Start Listening...", DebugParams);
                byte[] recBuffer = new byte[BufferSize];
                int    rec       = ClientSocket.Receive(recBuffer);
                byte[] data      = new byte[rec];
                Array.Copy(recBuffer, data, rec);

                IncommingInstructions.Add(Encoding.ASCII.GetString(data), null);

                Debug("Received: " + Encoding.ASCII.GetString(data), DebugParams);
            }
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Gets called when a message is received
        /// </summary>
        /// <param name="AR">IAsyncResult</param>
        private void ReceiveCallback(IAsyncResult AR)
        {
            Socket current = (Socket)AR.AsyncState;
            int    received;

            try
            {
                received = current.EndReceive(AR);
            }
            catch (SocketException)
            {
                Debug("Client forcefully disconnected.", DebugParams);
                // Don't shutdown because the socket may be disposed and its disconnected anyway.
                current.Close();
                LClientList.RemoveAt(current);
                return;
            }

            byte[] recBuf = new byte[received];
            Array.Copy(Buffer, recBuf, received);
            string text = Encoding.UTF8.GetString(recBuf);

            Console.ForegroundColor = ConsoleColor.Cyan;
            Debug("Received message: " + text, DebugParams);
            Console.ForegroundColor = ConsoleColor.White;


            NetComInstruction[] instructionList = NetComInstruction.Parse(this, text).ToArray();

            foreach (NetComInstruction instr in instructionList)
            {
                IncommingInstructions.Add(instr, LClientList[current]);
            }

            current.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, ReceiveCallback, current);
        }