Ejemplo n.º 1
0
        public void TestMultipleClientFromOneAddress()
        {
            using (InProcNetwork network = new InProcNetwork()
            {
                ConnectionEstablishLatency = 10,
                ConnectionCloseLatency = 10,
                ConnectionDefaultLatency = 10
            })
            {
                string serverAddress = "127.0.0.1:90";

                var server  = network.CreateServer(serverAddress);
                var client1 = new NetworkClient(network);
                var client2 = new NetworkClient(network);

                client1.StartConnectingTo(serverAddress);
                client2.StartConnectingTo(serverAddress);

                Wait(20);

                Check.That(network.ConnectedSocketCount).IsEqualTo(4);

                server.Dispose();

                Wait(20);

                Check.That(client1.State).IsEqualTo(NetworkClientState.Disconnected);
                Check.That(client2.State).IsEqualTo(NetworkClientState.Disconnected);
                Check.That(network.ConnectedSocketCount).IsEqualTo(0);
            }
        }
Ejemplo n.º 2
0
        public void ConnectionCloseFromServerSide()
        {
            using (InProcNetwork network1 = new InProcNetwork()
            {
                ConnectionEstablishLatency = 10, ConnectionCloseLatency = 10
            })
            {
                var server = network1.CreateServer("127.0.0.0:80");
                var client = new NetworkClient(network1, "127.0.0.0:5341");
                Check.That(network1.ListeningSocketCount).IsEqualTo(1);

                // Connect client to server
                client.RemoteAddress = "127.0.0.0:80";
                client.IsStarted     = true;
                Wait(13);

                // Check that connection is established on both sides
                Check.That(client.ClientChannel.State).IsEqualTo(ConnectionState.Established);
                Check.That(server.ClientChannels.Count).IsEqualTo(1);
                var serverSideChannel = server.ClientChannels[0];
                Check.That(serverSideChannel.State).IsEqualTo(ConnectionState.Established);

                Check.That(network1.ConnectedSocketCount).IsEqualTo(2);
                TestNetworkState(network1);
                // Close connection from client side
                serverSideChannel.Close();

                Wait(20);
                TestNetworkState(network1);
                // Check.That(server.ClientChannels[0].State).IsEqualTo(ConnectionState.Stopped);
                Check.That(client.ClientChannel.State).IsEqualTo(ConnectionState.Closed);
                Check.That(server.ClientChannels.Count).IsEqualTo(0);
                Check.That(network1.ConnectedSocketCount).IsEqualTo(0);
            }
        }
Ejemplo n.º 3
0
        public void ClientReconnect()
        {
            using (InProcNetwork network = new InProcNetwork {
                ConnectionEstablishLatency = 5, ConnectionCloseLatency = 5
            })
            {
                string serverAddress = "127.0.0.0:80";

                var server = network.CreateServer(serverAddress, startListening: false);
                var client = new NetworkClient(network)
                {
                    MaxConnectAttempts = 1
                };

                client.StartConnectingTo(serverAddress);
                // server is not started
                Wait(5);
                client.StartConnectingTo(serverAddress);
                Wait(10);
                Check.That(client.State).IsEqualTo(NetworkClientState.ConnectFailed);

                client.IsStarted = false;

                // connect to not existing host with connect attempts = 1
                client.MaxConnectAttempts = -1;
                client.StartConnectingTo(serverAddress);
                Wait(10);
                Check.That(client.State).IsEqualTo(NetworkClientState.Reconnecting);

                server.StartListening(serverAddress);
                Wait(800);
                Check.That(client.State).IsEqualTo(NetworkClientState.Connected);
            }
        }
Ejemplo n.º 4
0
        public void ClientRestartTest()
        {
            using (InProcNetwork network = new InProcNetwork {
                ConnectionEstablishLatency = 5, ConnectionCloseLatency = 5
            })

            {
                string serverAddress = "127.0.0.0:80";
                var    server        = network.CreateServer(serverAddress);
                var    client        = new NetworkClient(network);
                client.StartConnectingTo(serverAddress);

                Wait(20);
                Check.That(client.State).IsEqualTo(NetworkClientState.Connected);

                client.IsStarted = false;

                Wait(20);
                Check.That(client.State).IsEqualTo(NetworkClientState.Stopped);

                client.IsStarted = true;

                Wait(10);
                Check.That(client.State).IsEqualTo(NetworkClientState.Connected);
            }
        }
Ejemplo n.º 5
0
        void TestNetworkState(INetworkModel network)
        {
            InProcNetwork inProcNetwork = network as InProcNetwork;

            if (inProcNetwork != null)
            {
                Check.That(inProcNetwork.TaskScheduler.Exceptions.Count).IsEqualTo(0);
            }
        }
Ejemplo n.º 6
0
        public AppViewModel(IWindowManager wm)
        {
            WorldSettings      = new SimulationSettings(); // TODO load from xml
            raftWorldModel     = new RaftSoundPlayer(WorldSettings);
            CommunicationModel = new InProcNetwork()
            {
                ConnectionEstablishLatency = 500,
                ConnectionDefaultLatency   = 100,
                ConnectionCloseLatency     = 400
            };
            RaftDiagramDefinition diagramDefinition = new RaftDiagramDefinition(raftWorldModel, CommunicationModel, WorldSettings);

            Diagram1    = new DiagramViewModel(diagramDefinition);
            modelLoader = new DiagramXmlSerializer(Diagram1);

            RightPanel = new SimulationSettingsViewModel(this, WorldSettings);
        }
Ejemplo n.º 7
0
        public void MessageSendingAndReceiving()
        {
            using (InProcNetwork network1 = new InProcNetwork()
            {
                ConnectionEstablishLatency = 10,
                ConnectionCloseLatency = 10,
                ConnectionDefaultLatency = 10
            })
            {
                var server = network1.CreateServer("127.0.0.0:80");
                List <MessageReceivedArgs> receivedMessages = new List <MessageReceivedArgs>();

                server.MessageReceived += (o, args) =>
                {
                    receivedMessages.Add(args);
                    args.Socket.SendMessage("response");
                };
                var           client1 = new NetworkClient(network1, "127.0.0.0:1");
                var           client2 = new NetworkClient(network1, "127.0.0.0:2");
                var           client3 = new NetworkClient(network1, "127.0.0.0:3");
                List <object> messagesReceivedByClients = new List <object>();
                client1.ClientChannel.MesageReceived += (o, m) => { messagesReceivedByClients.Add(m); };
                client2.ClientChannel.MesageReceived += (o, m) => { messagesReceivedByClients.Add(m); };
                client3.ClientChannel.MesageReceived += (o, m) => { messagesReceivedByClients.Add(m); };

                client1.RemoteAddress = server.ListeningChannel.LocalAddress;
                client1.IsStarted     = true;

                client2.RemoteAddress = server.ListeningChannel.LocalAddress;
                client2.IsStarted     = true;

                client3.RemoteAddress = server.ListeningChannel.LocalAddress;
                client3.IsStarted     = true;


                // wait for connection to be established
                Thread.Sleep(12);
                client1.ClientChannel.SendMessage("message1");
                client2.ClientChannel.SendMessage("message2");
                client3.ClientChannel.SendMessage("message3");
                // wait for messages to arrive to server
                Thread.Sleep(110);
                Check.That(receivedMessages.Count).IsEqualTo(3);
                Check.That(messagesReceivedByClients.Count).IsEqualTo(3);
            }
        }
Ejemplo n.º 8
0
        public void TestServerRestart()
        {
            using (InProcNetwork network = new InProcNetwork()
            {
                ConnectionEstablishLatency = 10,
                ConnectionCloseLatency = 10,
                ConnectionDefaultLatency = 10
            })
            {
                string serverAddress = "127.0.0.1:90";

                var server  = network.CreateServer(serverAddress);
                var client1 = new NetworkClient(network)
                {
                    MaxConnectAttempts = 1
                };


                client1.StartConnectingTo(serverAddress);


                Wait(20);

                Check.That(network.ConnectedSocketCount).IsEqualTo(2);

                server.Stop();

                Wait(20);

                Check.That(client1.State).IsEqualTo(NetworkClientState.Disconnected);


                Check.That(network.ConnectedSocketCount).IsEqualTo(0);

                server.StartListening(serverAddress);
                client1.IsStarted = false;

                client1.StartConnectingTo(serverAddress);

                Wait(20);

                Check.That(network.ConnectedSocketCount).IsEqualTo(2);
            }
        }
Ejemplo n.º 9
0
        public void ClientServerConnectionTest()
        {
            using (InProcNetwork network1 = new InProcNetwork()
            {
                ConnectionEstablishLatency = 30
            })
            {
                INetworkServer server = network1.CreateServer("server");
                Check.That(server.ListeningChannel.LocalAddress).IsEqualTo("server");
                Check.That(server.ListeningChannel.RemoteAddress).IsNull();

                NetworkClient client = new NetworkClient(network1, "c1");
                Check.That(client.ClientChannel.State).IsEqualTo(ConnectionState.Closed);

                // Request connection to server
                client.RemoteAddress = "server";
                client.IsStarted     = true;

                // Test client socket state after connect request
                Check.That(client.ClientChannel.RemoteAddress).IsEqualTo("server");
                Check.That(client.ClientChannel.Type).IsEqualTo(ChannelType.Client);
                Check.That(client.ClientChannel.State).IsEqualTo(ConnectionState.Connecting);
                // wait for connection to be established
                Wait(35);

                // check that connection is established
                Check.That(client.ClientChannel.State).IsEqualTo(ConnectionState.Established);
                Check.That(server.ClientChannels.Count).IsEqualTo(1);
                var serverSideChannel = server.ClientChannels[0];
                Check.That(serverSideChannel.LocalAddress).IsEqualTo(server.ListeningChannel.LocalAddress);
                Check.That(serverSideChannel.RemoteAddress).IsEqualTo(client.ClientChannel.LocalAddress);
                Check.That(serverSideChannel.State).IsEqualTo(ConnectionState.Established);

                client.ClientChannel.Close();
                serverSideChannel.Close();
            }
        }