void CreateNewCurve() { preview = new CurvePreview(); preview.Create(scene.NewSOMaterial, scene.RootGameObject); smoother = new InPlaceIterativeCurveSmooth() { Curve = preview.Curve, Alpha = 0.2f }; }
void CreateNewTube() { preview = new MeshTubePreview() { Polygon = Polygon2d.MakeCircle(Radius, nSlices) }; preview.Create(scene.NewSOMaterial, scene.RootGameObject); smoother = new InPlaceIterativeCurveSmooth() { Curve = preview.Curve, Alpha = 0.2f }; }