Ejemplo n.º 1
0
 private void HookIntoUnityEngineDebug()
 {
     Debug.UnisaveAdapter = new Debug.Adapter {
         info    = (message, context) => log.Info(message, context),
         warning = (message, context) => log.Warning(message, context),
         error   = (message, context) => log.Error(message, context)
     };
 }