Ejemplo n.º 1
0
        public static void Save()
        {
            InIReader IReader = new InIReader(ConfigPath)
            {
                AutoSave = false
            };

            //Paths
            IReader.Write("Paths", "DataPath", DataPath);
            IReader.Write("Paths", "MapPath", MapPath);
            IReader.Write("Paths", "SoundPath", SoundPath);

            //Graphics
            IReader.Write("Graphics", "FullScreen", FullScreen);
            IReader.Write("Graphics", "AlwaysOnTop", TopMost);

            //Network
            IReader.Write("Network", "IPAddress", IPAddress);
            IReader.Write("Network", "Port", Port);

            //Sound
            IReader.Write("Sound", "SoundOverLap", SoundOverLap);
            IReader.Write("Sound", "SoundOn", SoundOn);

            //Logs
            IReader.Write("Logs", "LogErrors", LogErrors);
            IReader.Write("Logs", "LogChat", LogChat);

            //Game Settings
            IReader.Write("Game Settings", "ShowItemNames", ShowItemNames);

            IReader.AutoSave = true;
            IReader.Save();
        }
Ejemplo n.º 2
0
        public static void Save()
        {
            InIReader IReader = new InIReader(ConfigPath)
            {
                AutoSave = false
            };

            //Path
            IReader.Write("Path", "MapPath", MapPath);
            IReader.Write("Path", "LogPath", LogPath);
            IReader.Write("Path", "ClientPath", ClientPath);

            //Database
            IReader.Write("Database", "SQLServer", SQLServer);
            IReader.Write("Database", "SQLDatabase", SQLDatabase);
            IReader.Write("Database", "SQLUserID", SQLUserID);
            IReader.Write("Database", "SQLPassword", SQLPassword);

            //Network
            IReader.Write("Network", "IPAddress", IPAddress);
            IReader.Write("Network", "Port", Port);
            IReader.Write("Network", "TimeOut", TimeOut);
            IReader.Write("Network", "MaxUser", MaxUser);
            IReader.Write("Network", "ReLogTime", ReLogTime);

            //Security
            IReader.Write("Security", "CheckVersion", CheckVersion);

            //Permission
            IReader.Write("Permission", "AllowNewAccount", AllowNewAccount);
            IReader.Write("Permission", "AllowChangePassword", AllowChangePassword);
            IReader.Write("Permission", "AllowLogin", AllowLogin);
            IReader.Write("Permission", "AllowNewCharacter", AllowNewCharacter);
            IReader.Write("Permission", "AllowDeleteCharacter", AllowDeleteCharacter);
            IReader.Write("Permission", "AllowStartGame", AllowStartGame);

            //Game
            IReader.Write("Game", "DropRange", DropRange);
            IReader.Write("Game", "DropStackSize", DropStackSize);
            IReader.Write("Game", "ItemTimeOut", ItemTimeOut);

            IReader.Write("Game", "ExpRate", ExpRate);
            IReader.Write("Game", "DropRate", DropRate);

            IReader.Write("Game", "StartLevel", StartLevel);
            IReader.Write("Game", "StartGold", StartGold);

            IReader.AutoSave = true;
            IReader.Save();

            Main.EnqueueMessage("Config file Saved.");
        }