Ejemplo n.º 1
0
    //----------------------------------------------------------------------------

    /*!
     *          @brief	スキル発動OKボタンタッチ処理
     */
    //----------------------------------------------------------------------------
    public void OnSkillYes()
    {
        if (m_OkDisable == true)
        {
            SoundUtil.PlaySE(SEID.SE_MENU_NG);
            return;
        }
        if (InGameUtil.isQuest2() == true)
        {
            changePartyUnitParent(false);
        }
        if (m_CharaIdx == GlobalDefine.PartyCharaIndex.HERO)
        {
            m_newSkill.setupHeroSkill(0);
        }
        else
        {
            m_newSkill.setupLimitBreakSkill(0, 0);
        }
        m_InGameMenuQuest2.Skill_menu_active = false;
        m_InGameMenuQuest2.Menu_bg_active    = false;
        m_SkillMenuActive = false;
        SoundUtil.PlaySE(SEID.SE_MENU_OK);
        m_MenuButton.color = Color.white;
        UnityUtil.SetObjectEnabled(m_MenuButtonMask, false);

        BattleParam.RequestLBS(m_CharaIdx);
    }
Ejemplo n.º 2
0
    //----------------------------------------------------------------------------

    /*!
     *          @brief	スキル発動NOボタンタッチ処理
     */
    //----------------------------------------------------------------------------
    public void OnSkillNo()
    {
        if (BattleParam.IsTutorial())
        {
            return; // チュートリアル中は押せなくする
        }

        if (InGameUtil.isQuest2() == true)
        {
            changePartyUnitParent(false);
        }
        if (m_CharaIdx == GlobalDefine.PartyCharaIndex.HERO)
        {
            m_newSkill.setupHeroSkill(0);
        }
        else
        {
            m_newSkill.setupLimitBreakSkill(0, 0);
        }
        m_InGameMenuQuest2.Skill_menu_active = false;
        m_InGameMenuQuest2.Menu_bg_active    = false;
        m_SkillMenuActive = false;
        SoundUtil.PlaySE(SEID.SE_MENU_RET);
        m_MenuButton.color = Color.white;
        UnityUtil.SetObjectEnabled(m_MenuButtonMask, false);
    }
Ejemplo n.º 3
0
    //----------------------------------------------------------------------------

    /*!
     *          @brief	スキル発動ウィンドウOPEN
     *          @param[in]	GlobalDefine.PartyCharaIndex	(charaIdx)		キャラパーティインデックス
     *          @param[in]	uint							(charaId)		キャラID
     */
    //----------------------------------------------------------------------------
    public void OpenSkillMenu(GlobalDefine.PartyCharaIndex charaIdx, uint charaId, int turn, bool bSealed = false)
    {
        if (m_InGameMenuQuest2 == null)
        {
            return;
        }
        if (charaIdx == GlobalDefine.PartyCharaIndex.ERROR)
        {
            return;
        }
        // 既に開いてる場合
        if (m_SkillMenuActive == true)
        {
            // 一旦初期化する
            if (InGameUtil.isQuest2() == true)
            {
                changePartyUnitParent(false);
            }
            if (m_CharaIdx == GlobalDefine.PartyCharaIndex.HERO)
            {
                m_newSkill.setupHeroSkill(0);
            }
            else
            {
                m_newSkill.setupLimitBreakSkill(0, 0);
            }
            m_InGameMenuQuest2.Skill_menu_active = false;
            m_InGameMenuQuest2.Menu_bg_active    = false;
        }

        m_SkillMenuActive = true;
        m_CharaIdx        = charaIdx;
        uint skill_limitbreak = 0;
        uint limitbreak_lv    = 0;

        if (charaIdx == GlobalDefine.PartyCharaIndex.HERO)
        {
            int unique_id = UserDataAdmin.Instance.m_StructPlayer.current_hero_id;
            for (int i = 0; i < UserDataAdmin.Instance.m_StructHeroList.Length; ++i)
            {
                if (UserDataAdmin.Instance.m_StructHeroList[i].unique_id == unique_id)
                {
                    skill_limitbreak = (uint)UserDataAdmin.Instance.m_StructHeroList[i].current_skill_id;
                }
            }
        }
        else
        {
            MasterDataParamChara _master = InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_CharaMasterDataParam;
            skill_limitbreak = _master.skill_limitbreak;
            limitbreak_lv    = (uint)InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_CharaLBSLv;
        }

        if (m_newSkill == null)
        {
            m_newSkill = new UnitSkillContext();
            m_InGameMenuQuest2.SkillList.Add(m_newSkill);
        }
        if (charaIdx == GlobalDefine.PartyCharaIndex.HERO)
        {
            m_newSkill.setupHeroSkill(skill_limitbreak);
        }
        else
        {
            m_newSkill.setupLimitBreakSkill(skill_limitbreak, limitbreak_lv);
        }

        m_InGameMenuQuest2.Skill_menu_active = true;
        m_InGameMenuQuest2.Menu_bg_active    = true;

        changePartyUnitParent(true);

        SoundUtil.PlaySE(SEID.SE_BATLE_UI_OPEN);
        m_MenuButton.color = m_MenuButtonGray;
        m_OkDisable        = false;
        m_InGameMenuQuest2.SkillMenuOkColor = Color.white;
        if (turn == 0)
        {
            if (bSealed == true)
            {
                m_InGameMenuQuest2.Skill_title_text = GameTextUtil.GetText("unit_action_01");
                m_InGameMenuQuest2.IsBack           = true;
            }
            else
            {
                m_InGameMenuQuest2.Skill_title_text = GameTextUtil.GetText("battle_infotext6");
                m_InGameMenuQuest2.IsBack           = false;
                if (charaIdx != GlobalDefine.PartyCharaIndex.HERO)
                {
                    if (BattleSceneUtil.checkLimitBreak(BattleParam.m_PlayerParty, m_CharaIdx, BattleParam.m_EnemyParam, BattleParam.m_TargetEnemyCurrent) == false)
                    {
                        m_OkDisable = true;
                        m_InGameMenuQuest2.SkillMenuOkColor = Color.gray;
                    }
                }
            }
        }
        else
        {
            if (charaIdx == GlobalDefine.PartyCharaIndex.HERO)
            {
                m_InGameMenuQuest2.Skill_title_text = string.Format(GameTextUtil.GetText("hero_skill_hands_battle"), turn);
            }
            else
            {
                m_InGameMenuQuest2.Skill_title_text = string.Format(GameTextUtil.GetText("unit_skill_turn_battle"), turn);
            }
            m_InGameMenuQuest2.IsBack = true;
        }
        UnityUtil.SetObjectEnabled(m_MenuButtonMask, true);
    }