Ejemplo n.º 1
0
 private void PauseGame()
 {
     inGameUIManagerTimerClue.StopClueSearching();
     StopTimeTrial();
     //pausePanel.SetActive(true);
     //Disable scripts that still work while timescale is set to 0
 }
Ejemplo n.º 2
0
 public override void Interact()
 {
     //dialog.SetHidenTime( 2 );
     if (!finderController.GetGameStatus())
     {
         if (!GameStarted)
         {
             /*base.Interact();
              * dialog.SetTitle( "Could you help me?" );
              * dialog.SetMessage( "Some horrible creatures made me run through the city, in the process I lost some objects, can you look for these, I will give you this shiny rock I found" );
              * dialog.SetOnAccept( "Thank you so much, take this list", () => {
              *  dialog.Hide();
              *  YesFunction();
              *  //dialog.SetHidenTime(5);
              *  GameStarted = true;
              * } );
              * dialog.SetOnDecline( "Nowadays youngers", () => dialog.Hide() );
              * dialog.Show();*/
             NextPage();
         }
         else
         {
             base.Interact();
             dialog.SetTitle("Could you help me?");
             dialog.SetMessage("Did you find my stuff?");
             if (!finderController.GetGameStatus())
             {
                 dialog.SetOnAccept("Go to find my stuff, you lazy", () => {
                     dialog.Hide();
                     //dialog.SetHidenTime(5);
                 });
             }
             else
             {
                 dialog.SetOnAccept("Thank you so much, take this shiny rock", () => {
                     dialog.Hide();
                     //dialog.SetHidenTime(5);
                     inGameUIManagerTimerClue.StopClueSearching();
                     GameStarted = true;
                 });
             }
             dialog.SetOnDecline("Okay, I'm still waiting", () => dialog.Hide());
             dialog.Show();
         }
     }
     else
     {
         base.Interact();
         dialog.SetTitle("Could you help me?");
         dialog.SetMessage("Thank you so much for finding my stuff");
         dialog.SetOnAccept(" ", () => {
             dialog.Hide();
         });
         dialog.SetOnDecline(" ", () => dialog.Hide());
         dialog.Show();
     }
 }