Ejemplo n.º 1
0
 private void SetUpHUDAndScores()
 {
     if (PD.gameType == PersistData.GT.Challenge)
     {
         GameObject g = new GameObject("PuzzleHUD");
         hud = g.AddComponent <PuzzleHUD>();
         hud.Setup(1, PD.GetPuzzleLevel());
     }
     else if (PD.gameType == PersistData.GT.Campaign)
     {
         GameObject g = new GameObject("CampaignHUD");
         hud = g.AddComponent <CampaignHUD>();
         hud.Setup(1);
     }
     else
     {
         GameObject g = new GameObject("InGameHUD");
         hud = g.AddComponent <InGameHUD>();
         if (player2Human || (PD.isDemo && PD.demoPlayers == 2))
         {
             hud.Setup(2);
         }
         else if (PD.isTutorial)
         {
             hud.Setup(1, 1);
             tutorialAssist = hud.tutorialAssist;
             tutorialAssist.SetBoards(board1, board2);
             tutorialAssist.MoveHighlightToPosition(board1.GetScreenPosFromXY(4, 5));
         }
         else
         {
             hud.Setup(1);
         }
     }
     if (PD.runningScore > 0)
     {
         board1.AddToScore(PD.runningScore);
     }
     if (PD.runningTime > 0)
     {
         hud.SetTimeWithSeconds(PD.runningTime);
     }
 }
Ejemplo n.º 2
0
    protected virtual void DoTheActualSetup()
    {
        StateControllerInit(false);
        usingTouchControls = PD.GetSaveData().savedOptions["touchcontrols"] == 1;
        firstLaunch        = true;
        player1Human       = !PD.isDemo; player2Human = (PD.gameType == PersistData.GT.Versus);
        bh           = new BlockHandler(PD, PD.GetPuzzleLevel());
        zaps         = new List <ZappyGun>();
        zapsToDelete = new List <ZappyGun>();
        SetupCountdown();
        SetupActors();
        SetupRoundDisplay();
        SetupEasterEgg();
        specialMode = PD.useSpecial;
        height      = PD.isTutorial?6:PD.rowCount; width = 8;
        float p1Xoffset = (player2Human || (PD.isDemo && PD.demoPlayers == 2)) ? -10.1f : (PD.IsLeftAlignedHUD()?-1.5f:-5.5f), p2Xoffset = 3.0f;

        CreateBoards(p1Xoffset, p2Xoffset);
        SetUpHUDAndScores();
        if (PD.runningScore > 0)
        {
            board1.AddToScore(PD.runningScore);
        }
        if (PD.runningTime > 0)
        {
            hud.SetTimeWithSeconds(PD.runningTime);
        }
        if (PD.gameType == PersistData.GT.Challenge)
        {
            (board1 as BoardWarPuzzlePlayer).unlockedRow = (hud as PuzzleHUD).GetUnlockedRow();
        }
        cursor1 = CreatePlayerCursor(player1Human, p1Xoffset, 1, board1, board2);
        cursor2 = CreatePlayerCursor(player2Human || PD.override2P, p2Xoffset, 2, board2, board1, PD.override2P);
        board1.Setup(cursor1, th, bh, (player2Human || (PD.isDemo && PD.demoPlayers == 2)) ? new Vector2(-0.2f, -0.6f) : new Vector2(PD.IsLeftAlignedHUD()?-0.725f:0.75f, -0.6f), player2Human || (PD.isDemo && PD.demoPlayers == 2), true, player1Human && usingTouchControls);
        board2.Setup(cursor2, th, bh, new Vector2(0.2f, -0.6f), true, player2Human || (PD.isDemo && PD.demoPlayers == 2));
        board1.RefreshGraphics();
        board2.RefreshGraphics();
        CreateMirrors(p1Xoffset, p2Xoffset);
        mirror1.RefreshGraphics();
        mirror2.RefreshGraphics();
        SetupMouseControls(p1Xoffset);

        if (!PD.isDemo)
        {
            if (PD.gameType == PersistData.GT.Campaign)
            {
                campaign = new CampaignHandler(PD, board1 as BoardWarSpecial, board2 as BoardWarCampaign,
                                               mirror2 as BoardMirrorSpecial, cursor1 as BoardCursorWar, cursor2 as BoardCursorBot, hud as CampaignHUD, GetXMLHead());
            }
            pauseButtonSheet = Resources.LoadAll <Sprite>(SpritePaths.ShortButtons);
            pauseButton      = GetGameObject(player2Human ? (new Vector3(0.0f, -0.1f)):(new Vector3(2.5f, 0.7f)), "Pause Button", pauseButtonSheet[0], true, "HUD");
            pauseButton.SetActive(PD.usingMouse);
            pauseButton.transform.localScale = new Vector3(0.75f, 0.75f);
            FontData f = PD.mostCommonFont.Clone(); f.scale = 0.035f;
            pauseText = GetMeshText(player2Human ? (new Vector3(0.0f, 0.0f)):(new Vector3(2.5f, 0.8f)), GetXmlValue(GetXMLHead(), "pause"), f).gameObject;
            pauseText.SetActive(PD.usingMouse);
            pauseTimer = 0;
            mouseObjects.Add(pauseButton);
            mouseObjects.Add(pauseText);
        }
        else
        {
            demoCountdown = 1800;
        }
    }