/// <inheritdoc /> public float RandomRange(float min, float max) { return(ImplementingGenerator.RandomRange(min, max)); }
/// <inheritdoc /> public bool RandomBool(float chance = 0.5f) { return(ImplementingGenerator.RandomBool(chance)); }
/// <inheritdoc /> public int RandomRange(int max) { return(ImplementingGenerator.RandomRange(max)); }