void Start()
    {
        var superScorer    = new SuperScorer(subject);
        var babySteps      = new BabySteps(subject);
        var immortalPlayer = new ImmortalPlayer(subject);

        StartCoroutine("IncreaseScore");
    }
Ejemplo n.º 2
0
        public override void AI()
        {
            Player         player    = Main.player[projectile.owner];
            ImmortalPlayer modPlayer = player.GetModPlayer <ImmortalPlayer>();

            if (player.dead)
            {
                modPlayer.babyMpet = false;
            }
            if (modPlayer.babyMpet)
            {
                projectile.timeLeft = 2;
            }
        }