void Start() { var superScorer = new SuperScorer(subject); var babySteps = new BabySteps(subject); var immortalPlayer = new ImmortalPlayer(subject); StartCoroutine("IncreaseScore"); }
public override void AI() { Player player = Main.player[projectile.owner]; ImmortalPlayer modPlayer = player.GetModPlayer <ImmortalPlayer>(); if (player.dead) { modPlayer.babyMpet = false; } if (modPlayer.babyMpet) { projectile.timeLeft = 2; } }