protected override void OnRenderFrame(FrameEventArgs args) { frameBuffer.Bind(); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit); GL.Enable(EnableCap.DepthTest); GL.CullFace(CullFaceMode.Back); //skybox.Use(camera); SceneManager.currentScene?.Render(); FrameBuffer.Unbind(); // EditorWindow(); _controller.GenerateDockspace(EditorWindow); _controller.Render(); GL.Flush(); SwapBuffers(); base.OnRenderFrame(args); }