Ejemplo n.º 1
0
        /// <summary>
        /// Gets a resource.
        /// </summary>
        /// <param name="filename">The filename of the resource to get.</param>
        /// <returns>A GameGlobal instance containing the resource.</returns>
        public GameGlobal Get(string filename)
        {
            filename = filename.ToLowerInvariant();
            lock (Cache)
            {
                if (Cache.ContainsKey(filename))
                {
                    return(Cache[filename]);
                }

                //if we can't load this let it throw an exception...
                //probably sanity check this when we add user objects.

                GameGlobalResource resource = null;

                if (TS1Provider != null)
                {
                    var data = TS1Provider.GetEntry(
                        TS1Provider.GetAllEntries().FirstOrDefault(x => x.Key.ToLowerInvariant() == (filename + ".iff").ToLowerInvariant()));

                    if (data != null)
                    {
                        using (var stream = new MemoryStream(data))
                        {
                            var iff = new IffFile();
                            iff.Read(stream);
                            iff.InitHash();
                            iff.SetFilename(filename + ".iff");
                            resource = new GameGlobalResource(iff, null);
                        }
                    }
                }
                else
                {
                    var iff = new IffFile(Path.Combine(ContentManager.BasePath, "objectdata/globals/" + filename + ".iff"));
                    iff.InitHash();
                    OTFFile otf = null;
                    try
                    {
                        var rewrite = PIFFRegistry.GetOTFRewrite(filename + ".otf");
                        otf = new OTFFile(rewrite ?? Path.Combine(ContentManager.BasePath, ("objectdata/globals/" + filename + ".otf")));
                    }
                    catch (IOException)
                    {
                        //if we can't load an otf, it probably doesn't exist.
                    }
                    resource = new GameGlobalResource(iff, otf);
                }

                var item = new GameGlobal
                {
                    Resource = resource
                };

                Cache.Add(filename, item);

                return(item);
            }
        }