Ejemplo n.º 1
0
        public override void ChooseAction(World world)
        {
            if (BoardMetadata.Random.Next(0, 10) == 0)
            {
                switch (BoardMetadata.Random.Next(0, 3))
                {
                case 0:
                    Command = null;
                    break;

                case 1:
                    Command = new BackToQueenCommand();
                    break;

                case 2:
                    Command = new IdleCommand();
                    break;
                }

                NotifyAll();
            }

            ActionStrategy = EggsProduceStrategy.Instance;
        }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        t = transform;
        _walkableTerrain = new string[] { "Terrain", "ActiveEnemy","HitBox" };
        _currentState = PlayerState.IDLE;

        _idleCommand = gameObject.AddComponent<IdleCommand>();
        _moveCommand = gameObject.AddComponent<MoveCommand>();
        _moveAttackCommand = gameObject.AddComponent<MoveAttackCommand>();
        _moveToLevelCommand = gameObject.AddComponent<MoveToAnotherLevelCommand>();
        _currentCommand = _idleCommand;

        _dashingTrail.enabled = false;
        _weaponTrail.Deactivate();
        FlushPreviousCommand();
    }