Ejemplo n.º 1
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         if (input)
         {
             if (!(switchTo == PlanetType.Ice ? playerData.icePlanetUnlocked : playerData.dryPlanetUnlocked) && playerData.collectedTemporalCoagulateInt >= requiredTemporalCoagulate)
             {
                 playerData.icePlanetUnlocked = true;
                 FindObjectOfType <TilemapSwapper2>().SetPlanetTypeInt(switchTo);
                 playerData.planetSwitcherCounter = (int)switchTo;
                 icons.FadeInPlanetIcon((int)switchTo);
                 icons.FadeOutPlanetIcon(playerData.previousPlanet);
                 promptText.text = done;
                 FindObjectOfType <SFXPlayer>().PlayIceBreakSound();
             }
             else if (playerData.collectedTemporalCoagulateInt < requiredTemporalCoagulate)
             {
                 promptText.text = "Not Enough Temporal Coagulate to Alter Time. Still need  " + (requiredTemporalCoagulate - playerData.collectedTemporalCoagulateInt).ToString();
             }
         }
     }
 }