void Start() { rb = new Rigidbody[transform.childCount]; rb = gameObject.GetComponentsInChildren <Rigidbody>(); ictrl = GetComponent <IceBreakMaterialController>(); ctrl = GameObject.Find("GameStateController").GetComponent <GameStateController>(); poseCtrl = GameObject.Find("Pose").GetComponent <PoseController>(); taerumoto = taeru; }
void Start() { rb = new Rigidbody[transform.childCount - 1]; rb = gameObject.GetComponentsInChildren <Rigidbody>(); mc = new MeshCollider[transform.childCount - 1]; mc = gameObject.GetComponentsInChildren <MeshCollider>(); ictrl = GetComponent <IceBreakMaterialController>(); ctrl = GameObject.Find("GameStateController").GetComponent <GameStateController>(); poseCtrl = GameObject.Find("Pose").GetComponent <PoseController>(); particle = transform.Find("BreakEffect").GetComponent <ParticleSystem>(); for (int i = 0; i < transform.childCount - 1; i++) { mc[i].enabled = false; } tr = transform; num = 0; }