private void Seeker_ProgressChanged(object sender, SeekBar.ProgressChangedEventArgs e) { if (e.FromUser) { long lengthPlayed = YPlayer.DurationMillis * e.Progress / 100; YPlayer.SeekToMillis((int)lengthPlayed); } }
private void Seeker_ProgressChanged(object sender, SeekBar.ProgressChangedEventArgs e) { if (e.FromUser) { long lengthPlayed = YPlayer.DurationMillis * e.Progress / 100; YPlayer.SeekToMillis((int)lengthPlayed); } }