Ejemplo n.º 1
0
    void Start()
    {
        //Screen.SetResolution(640, 480, true);
        Screen.SetResolution(320, 200, true);

        mainMenuState = new MenuWorldState();
        mainMenuState.Create();
        mainMenuState.Run();
        toLoad = "";
    }
Ejemplo n.º 2
0
    public void RequestState(string stateIn)
    {
        //return;
        if(stateIn == "Menu")
        {
            if(gameState != null)
            {
                gameState.Pause();
                gameState.Hide();
                gameState.Teardown();
                gameState = null;
            }
            mainMenuState.Show(false);
            mainMenuState.Run();

        }
        if(stateIn == "GameMenu")
        {
            if(gameState != null)
            {
                gameState.Pause();
            }

            mainMenuState.Show(true);
            mainMenuState.Run();

        }
        if(stateIn == "Continue")
        {
            if(gameState != null)
            {
                gameState.Run();
                gameState.Show(false);
                mainMenuState.Hide();
                mainMenuState.Pause();
            }

        }

        if(stateIn == "NewGame")
        {
            if(gameState != null)
            {
                gameState.Hide();
                gameState.Teardown();
                gameState = null;
            }
            toLoad = "load_Game";
        }

        if(stateIn == "SaveQuit")
        {
            if(gameState != null)
            {
                gameState.Hide();
                gameState.Teardown();
                gameState = null;
            }
            mainMenuState.Teardown();
            mainMenuState.Hide();
        //			mainMenuState = null;
            Application.Quit();
        }

        //TOLOAD
        if(stateIn == "load_Game")
        {
            toLoad = "";
            mainMenuState.Hide();
            gameState = new GameWorldState(WorldCreate.WorldType.debug_game);
            gameState.Create();
            gameState.Run();
        }
    }