public GameRenderer(IPlayerRenderer playerRenderer, IWorldRenderer worldRenderer, ILightMapRenderer lightMapRenderer, IUpdateResolver <IEntity> updateResolver) { _playerRenderer = playerRenderer; _worldRenderer = worldRenderer; _lightMapRenderer = lightMapRenderer; _updateResolver = updateResolver; }
public WorldRendering(IWorldRenderer worldRenderer, SpriteBatch spriteBatch, GraphicsDevice graphicsDevice, ContentManager contentManager, World world, Camera camera) { _worldRenderer = worldRenderer; _spriteBatch = spriteBatch; _graphicsDevice = graphicsDevice; _world = world; _camera = camera; _crosshairTexture = contentManager.Load <Texture2D>("crosshair"); }
public MainGame( ILogger logger, ClientStartParameters clientStartParameters, IOptions <GraphicsSettings> graphicsSettings, INetworkClient networkClient, IWindowProvider windowProvider, IWorldProvider worldProvider, IWorldRenderer worldRenderer, IContext context) { _logger = logger; _clientStartParameters = clientStartParameters; _graphicsSettings = graphicsSettings; FNALoggerEXT.LogError = message => _logger.Error("FNA: {@Message}", message); FNALoggerEXT.LogInfo = message => _logger.Information("FNA: {@Message}", message); FNALoggerEXT.LogWarn = message => _logger.Warning("FNA: {@Message}", message); _networkClient = networkClient; _networkClient.Connected += NetworkClientConnected; _networkClient.Disconnected += NetworkClientDisconnected; _networkClient.ChunkReceived += NetworkClientChunkReceived; _windowProvider = windowProvider; _context = context; _windowProvider.Load(); _ftc = new FrameTimeCalculator(this); _worldProvider = worldProvider; _worldRenderer = worldRenderer; Content.RootDirectory = nameof(Content); Window.Title = "UO-Studio"; Window.AllowUserResizing = true; Activated += WindowActivated; Deactivated += WindowDeactivated; _ = new GraphicsDeviceManager(this) { PreferredBackBufferWidth = graphicsSettings.Value.ResolutionWidth, PreferredBackBufferHeight = graphicsSettings.Value.ResolutionHeight, PreferMultiSampling = graphicsSettings.Value.IsMultiSamplingEnabled, GraphicsProfile = GraphicsProfile.HiDef, SynchronizeWithVerticalRetrace = graphicsSettings.Value.IsVsyncEnabled }; _camera = new Camera(graphicsSettings.Value.ResolutionWidth, graphicsSettings.Value.ResolutionHeight) { Mode = CameraMode.Perspective }; IsMouseVisible = true; IsFixedTimeStep = false; }
public RobotAutomaton(IWorld world, IWorldRenderer renderer) { _world = world; _renderer = renderer; _commandExecutor = new CommandExecutor(_world); }