public IEnumerator ExecuteAsync(Texture inputTex) { var resizedTex = textureToTensor.Resize(inputTex, resizeOptions); var input = new Tensor(resizedTex, 3, "image"); worker.AddInput(input); yield return(worker.ExecuteAsync()); var output = worker.Peek(); GetResults(output, results); input.Dispose(); output.Dispose(); }