Ejemplo n.º 1
0
 private void HopedOff(IWeightableController controller)
 {
     if (Model.HopedOff(controller.Model(), Time.time))
     {
         OnHopedOffBy(controller);
     }
 }
Ejemplo n.º 2
0
    protected virtual void OnTriggerExit(Collider collider)
    {
        IWeightableController controller = collider.gameObject.GetComponent <IWeightableController>();

        _logger.Info("OnTriggerExit", collider.gameObject.name + " left");

        if (controller != null)
        {
            HopedOff(controller);
        }
    }
Ejemplo n.º 3
0
    protected virtual void OnHopedOffBy(IWeightableController controller)
    {
        _logger.Info("OnHopedOnBy", controller.Name + " hoped off");

        if (_timerCoroutine != null)
        {
            StopCoroutine(_timerCoroutine);
        }

        _timerCoroutine = this.StartCoundownUI();

        StartCoroutine(_timerCoroutine);
    }
Ejemplo n.º 4
0
    protected virtual void OnTriggerEnter(Collider collider)
    {
        IWeightableController controller = collider.gameObject.GetComponent <IWeightableController>();

        _logger.Info("OnTriggerEnter", collider.gameObject.name + " entered");

        if (controller != null)
        {
            if (!_triggeredByPlayerOnly || controller == Game.Instance.PrincessCake)
            {
                HopedOn(controller);
            }
        }
    }
Ejemplo n.º 5
0
    // To be overriden by elevator.
    protected virtual void OnHopedOnBy(IWeightableController controller)
    {
        _logger.Info("OnHopedOnBy", controller.Name + " hoped on");

        foreach (TweenController tweensToOn in TweensOnAtPress)
        {
            tweensToOn.TryTweenToOn(true);
        }

        foreach (IController ctrl in DisableAtPress)
        {
            Game.Instance.Disable(ctrl);
        }

        _audio.TryPlaySFX(_onPressed);
    }
Ejemplo n.º 6
0
    private void HopedOn(IWeightableController controller)
    {
        bool isPrincessCake = controller == Game.Instance.PrincessCake;

        if (Model.HopedOn(controller.Model()))
        {
            OnHopedOnBy(controller);
            if (IsVisible)
            {
                Game.Instance.UI.Popup.TryDisplayHopedOnButtonEnoughWeightTip(isPrincessCake);
            }
        }
        else
        {
            if (IsVisible)
            {
                Game.Instance.UI.Popup.TryDisplayHopedOnButtonNotEnoughWeightTip(isPrincessCake);
            }
        }
    }