/// <summary> /// Базовая конфигурация модели /// </summary> /// <param name="Viev">реализация интерфейса</param> public ModelEmploye(IViev Viev) { client.BaseAddress = new Uri("http://localhost:59851/"); client.DefaultRequestHeaders.Accept.Clear(); client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json")); this.viev = Viev; }
public Prezenter(Model model, IViev viev) { this.model = model; this.viev = viev; this.viev.AssignIconsToSquares += AssignIconsToSquares; this.viev.IVievBoard.Click += Click; this.viev.IVievBoard.StartTimer += StartTimer; this.viev.IVievBoard.CheckChoices += CheckChoices; this.viev.IVievBoard.CheckIfEnd += CheckIfEnd; this.viev.ResetGame += ResetGame; }
public Presenter(Model model, IViev viev) { this.model = model; this.viev = viev; bool czykoniec = false; while (czykoniec == false) { model.PierwszeRozdanie(); viev.kartyGracza = model.kartyGraczaString(); viev.kartyKrupiera = model.kartyKrupieraString(); model.liczSume(); czykoniec = model.bustedGracz(); this.viev.Dobieraj += Dobieranie; //usun ponizej, nieskonczona petla by byla czykoniec = true; } }
public Scheduler(IViev Viev) { this.viev = Viev; }
public SchedulerTests(IViev Viev) { viev = Viev; }