public override void OnBridgeSetup(BridgeInstance bridge)
        {
            var subscriber = BridgeMessageDispatcher.Instance.GetSynchronousSubscriber <VehicleControlData>(data =>
            {
                if (!IsControlReceived)
                {
                    IsControlReceived = true;

                    if (ApiManager.Instance != null)
                    {
                        var jsonData = new JSONObject();
                        ApiManager.Instance.AddCustom(transform.parent.gameObject, "checkControl", jsonData);
                    }
                }

                controlData       = data;
                LastControlUpdate = SimulatorManager.Instance.CurrentTime;

                if (double.IsInfinity(data.Acceleration.GetValueOrDefault()) || double.IsInfinity(data.Braking.GetValueOrDefault()) ||
                    double.IsNaN(data.Acceleration.GetValueOrDefault()) || double.IsNaN(data.Braking.GetValueOrDefault()))
                {
                    return;
                }

                var timeStamp = data.TimeStampSec.GetValueOrDefault();
                var dt        = (float)(timeStamp - LastTimeStamp);
                LastTimeStamp = timeStamp;

                Debug.Assert(data.Acceleration.GetValueOrDefault() >= 0 && data.Acceleration.GetValueOrDefault() <= 1);
                Debug.Assert(data.Braking.GetValueOrDefault() >= 0 && data.Braking.GetValueOrDefault() <= 1);
                var linearAccel = AccelerationInputCurve.Evaluate(data.Acceleration.GetValueOrDefault()) - BrakeInputCurve.Evaluate(data.Braking.GetValueOrDefault());

                var steeringTarget = -data.SteerTarget.GetValueOrDefault();
                var steeringAngle  = Controller.SteerInput;
                var sgn            = Mathf.Sign(steeringTarget - steeringAngle);
                var steeringRate   = data.SteerRate.GetValueOrDefault() * sgn;

                steeringAngle += steeringRate * dt;
                if (sgn != steeringTarget - steeringAngle)  // prevent oversteering
                {
                    steeringAngle = steeringTarget;
                }

                ADSteerInput = steeringAngle;
                ADAccelInput = linearAccel;

                if (data.CurrentGear == GearPosition.Reverse)
                {
                    Dynamics.ShiftReverseAutoGearBox();
                }
                else if (data.CurrentGear == GearPosition.Drive)
                {
                    Dynamics.ShiftFirstGear();
                }
            });

            bridge.AddSubscriber(Topic, subscriber);
        }
Ejemplo n.º 2
0
        public override void OnBridgeSetup(BridgeInstance bridge)
        {
            if (bridge.Plugin.GetBridgeNameAttribute().Type == "ROS")
            {
                bridge.AddSubscriber <VehicleControlData>(Topic, data =>
                {
                    if (Time.timeScale == 0f)
                    {
                        return;
                    }

                    controlData       = data;
                    LastControlUpdate = SimulatorManager.Instance.CurrentTime;

                    float wheelAngle = data.SteerAngle.GetValueOrDefault();
                    wheelAngle       = UnityEngine.Mathf.Clamp(wheelAngle, -Dynamics.MaxSteeringAngle, Dynamics.MaxSteeringAngle);
                    var k            = (float)(wheelAngle + Dynamics.MaxSteeringAngle) / (Dynamics.MaxSteeringAngle * 2);

                    ADSteerInput = UnityEngine.Mathf.Lerp(-1f, 1f, k);
                    ADAccelInput = data.Acceleration.GetValueOrDefault() - data.Braking.GetValueOrDefault();
                });
            }
            else if (bridge.Plugin.GetBridgeNameAttribute().Type == "ROS2")
            {
                bridge.AddSubscriber <VehicleControlData>(Topic, data =>
                {
                    if (Time.timeScale == 0f)
                    {
                        return;
                    }

                    controlData       = data;
                    LastControlUpdate = SimulatorManager.Instance.CurrentTime;

                    float wheelAngle = data.SteerAngle.GetValueOrDefault();

                    ADSteerInput = wheelAngle;
                    ADAccelInput = data.Acceleration.GetValueOrDefault() - data.Braking.GetValueOrDefault();

                    if (data.TargetGear == GearPosition.Reverse)
                    {
                        Dynamics.ShiftReverseAutoGearBox();
                    }
                    else if (data.TargetGear == GearPosition.Drive)
                    {
                        Dynamics.ShiftFirstGear();
                    }
                });
            }
        }
Ejemplo n.º 3
0
        private void Update()
        {
            var currentSpeed = Dynamics.Velocity.magnitude;

            if (seq == null)
            {
                stage = Stage.End;
            }

            if (stage == Stage.End)
            {
                return;
            }

            if (firstRun && seq != null)
            {
                state    = States[seq.Value];
                duration = States[seq.Value].duration;

                state.throttle = state.throttle * 0.01f;
                state.brakes   = state.brakes * 0.01f;
                state.steering = state.steering * 0.01f;

                upperBound  = States[seq.Value].max_velocity * 0.9f;
                lowerBound  = States[seq.Value].min_velocity * 1.1f;
                maxVelocity = States[seq.Value].max_velocity;
                minVelocity = States[seq.Value].min_velocity;
                AccelInput  = 0f;
                SteerInput  = 0f;

                if (States[seq.Value].gear == "forward")
                {
                    whatToTest = (States[seq.Value].throttle > 0) ? WhatToTest.ForwardThrottle
                        : (States[seq.Value].brakes > 0) ? WhatToTest.ForwardBrake : WhatToTest.None;
                }
                else if (States[seq.Value].gear == "reverse")
                {
                    whatToTest = (States[seq.Value].throttle > 0) ? WhatToTest.ReverseThrottle
                        : (States[seq.Value].brakes > 0) ? WhatToTest.ReverseBrake : WhatToTest.None;
                }

                firstRun = false;
            }

            if (stage == Stage.Init)
            {
                if (whatToTest == WhatToTest.ForwardThrottle || whatToTest == WhatToTest.ForwardBrake)
                {
                    if (whatToTest == WhatToTest.ForwardThrottle && velocityState == VelocityState.Decreasing)
                    {
                        AccelInput = -1.0f;
                        if (currentSpeed < lowerBound)
                        {
                            stage         = Stage.Apply;
                            StartTime     = Time.time;
                            velocityState = VelocityState.Stay;
                            AccelInput    = state.throttle - state.brakes;
                            idxApply      = 0;
                        }
                    }
                    else if (whatToTest == WhatToTest.ForwardThrottle && velocityState == VelocityState.Increasing)
                    {
                        AccelInput = 1.0f;
                        if (currentSpeed > lowerBound && currentSpeed < upperBound)
                        {
                            stage         = Stage.Apply;
                            StartTime     = Time.time;
                            velocityState = VelocityState.Stay;
                            AccelInput    = state.throttle - state.brakes;
                            idxApply      = 0;
                        }
                    }

                    if (whatToTest == WhatToTest.ForwardBrake && velocityState == VelocityState.Decreasing)
                    {
                        AccelInput = -1.0f;
                        if (currentSpeed < upperBound && currentSpeed > lowerBound)
                        {
                            stage         = Stage.Apply;
                            StartTime     = Time.time;
                            velocityState = VelocityState.Stay;
                            AccelInput    = state.throttle - state.brakes;
                            idxApply      = 0;
                        }
                    }
                    else if (whatToTest == WhatToTest.ForwardBrake && velocityState == VelocityState.Increasing)
                    {
                        AccelInput = 1.0f;
                        if (currentSpeed > upperBound)
                        {
                            stage         = Stage.Apply;
                            StartTime     = Time.time;
                            velocityState = VelocityState.Stay;
                            AccelInput    = state.throttle - state.brakes;
                            idxApply      = 0;
                        }
                    }
                }
                else if (whatToTest == WhatToTest.ReverseThrottle || whatToTest == WhatToTest.ReverseBrake)
                {
                    if (Dynamics.Reverse == true)
                    {
                        if (whatToTest == WhatToTest.ReverseThrottle || whatToTest == WhatToTest.ReverseBrake)
                        {
                            if (whatToTest == WhatToTest.ReverseThrottle && velocityState == VelocityState.Decreasing)
                            {
                                AccelInput = -1.0f;
                                if (currentSpeed < lowerBound)
                                {
                                    stage         = Stage.Apply;
                                    StartTime     = Time.time;
                                    velocityState = VelocityState.Stay;
                                    AccelInput    = state.throttle - state.brakes;
                                    idxApply      = 0;
                                }
                            }
                            else if (whatToTest == WhatToTest.ReverseThrottle && velocityState == VelocityState.Increasing)
                            {
                                AccelInput = 1.0f;
                                if (currentSpeed > lowerBound && currentSpeed < upperBound)
                                {
                                    stage         = Stage.Apply;
                                    StartTime     = Time.time;
                                    velocityState = VelocityState.Stay;
                                    AccelInput    = state.throttle - state.brakes;
                                    idxApply      = 0;
                                }
                            }

                            if (whatToTest == WhatToTest.ReverseBrake && velocityState == VelocityState.Decreasing)
                            {
                                AccelInput = -1.0f;
                                if (currentSpeed < upperBound && currentSpeed > lowerBound)
                                {
                                    stage         = Stage.Apply;
                                    StartTime     = Time.time;
                                    velocityState = VelocityState.Stay;
                                    AccelInput    = state.throttle - state.brakes;
                                    idxApply      = 0;
                                }
                            }
                            else if (whatToTest == WhatToTest.ReverseBrake && velocityState == VelocityState.Increasing)
                            {
                                AccelInput = 1.0f;
                                if (currentSpeed > upperBound)
                                {
                                    stage         = Stage.Apply;
                                    StartTime     = Time.time;
                                    velocityState = VelocityState.Stay;
                                    AccelInput    = state.throttle - state.brakes;
                                    idxApply      = 0;
                                }
                            }
                        }
                    }
                    else
                    {
                        Dynamics.ShiftReverseAutoGearBox();
                    }
                }
            }
            else if (stage == Stage.Apply)
            {
                idxApply++;
                ElapsedTime = Time.time - StartTime;
                AccelInput  = state.throttle - state.brakes;
                SteerInput  = -state.steering;

                if (ElapsedTime > duration)
                {
                    stage       = Stage.DeInit;
                    ElapsedTime = 0f;
                }

                else if (currentSpeed > maxVelocity || currentSpeed < minVelocity)
                {
                    stage       = Stage.Init;
                    duration    = duration - ElapsedTime;
                    ElapsedTime = 0f;

                    if (currentSpeed > maxVelocity)
                    {
                        velocityState = VelocityState.Decreasing;
                        AccelInput    = 0f;
                        SteerInput    = 0f;
                    }
                    else if (currentSpeed < minVelocity)
                    {
                        velocityState = VelocityState.Increasing;
                        AccelInput    = 0f;
                        SteerInput    = 0f;
                    }
                }
            }

            else if (stage == Stage.DeInit)
            {
                AccelInput = -0.8f;
                SteerInput = 0f;

                if (currentSpeed < 0.5f)
                {
                    stage         = Stage.Init;
                    velocityState = VelocityState.Increasing;
                    seq           = (seq < States.Count - 1) ? seq + 1 : null;
                    firstRun      = true;
                }
            }

            //// Every 0.1 sec, it prints out debug msg.
            //if ((int)((Time.time - StartTime) * 10.0f) % 10 == 0)
            //{
            //    Debug.Log($"seq: {seq.Value}/{states.Count}, idxApply: {idxApply.Value}, stage: {stage.ToString()}, ElapsedTime: " +
            //            $"{ElapsedTime}, Duration: {duration}, curr_v: " +
            //            $"{currentSpeed} [max_v: {state.max_velocity}," +
            //            $" min_v: {state.min_velocity}, upper_v: {upperBound}, lower_v: {lowerBound}] AccelInput: {AccelInput} " +
            //            $"[throttle: {state.throttle}, brakes: {state.brakes}], " +
            //            $"SteerInput: {SteerInput} steer: [{state.steering}], gear: " +
            //            $"{dynamics.CurrentGear} [{state.gear}], whatToTest: {whatToTest}, " +
            //            $"velocityState: {velocityState}");
            //}
        }
Ejemplo n.º 4
0
        public override void OnBridgeSetup(IBridge bridge)
        {
            bridge.AddReader <VehicleControlData>(Topic, data =>
            {
                controlData       = data;
                LastControlUpdate = SimulatorManager.Instance.CurrentTime;

                if (data.Velocity.HasValue) // autoware
                {
                    controlType = ControlType.AutowareAi;
                    if (data.ShiftGearUp || data.ShiftGearDown)
                    {
                        if (data.ShiftGearUp)
                        {
                            Dynamics.GearboxShiftUp();
                        }
                        if (data.ShiftGearDown)
                        {
                            Dynamics.GearboxShiftDown();
                        }

                        ADAccelInput = data.Acceleration.GetValueOrDefault() - data.Breaking.GetValueOrDefault(); // converted from lin accel
                        ADSteerInput = data.SteerAngle.GetValueOrDefault();                                       // angle should be in degrees
                    }
                    else
                    {
                        // if (Dynamics.Reverse) return; // TODO move?

                        var linMag   = Mathf.Clamp(Mathf.Abs(data.Velocity.GetValueOrDefault() - ActualLinVel), 0f, 1f);
                        ADAccelInput = ActualLinVel < data.Velocity.GetValueOrDefault() ? linMag : -linMag;
                        ADSteerInput = -Mathf.Clamp(data.SteerAngularVelocity.GetValueOrDefault() * 0.5f, -1f, 1f);
                    }
                }
                else if (data.SteerRate.HasValue) // apollo
                {
                    if (double.IsInfinity(data.Acceleration.GetValueOrDefault()) || double.IsInfinity(data.Breaking.GetValueOrDefault()) ||
                        double.IsNaN(data.Acceleration.GetValueOrDefault()) || double.IsNaN(data.Breaking.GetValueOrDefault()))
                    {
                        return;
                    }

                    controlType   = ControlType.Apollo;
                    var timeStamp = data.TimeStampSec.GetValueOrDefault();
                    var dt        = (float)(timeStamp - LastTimeStamp);
                    LastTimeStamp = timeStamp;

                    Debug.Assert(data.Acceleration.GetValueOrDefault() >= 0 && data.Acceleration.GetValueOrDefault() <= 1);
                    Debug.Assert(data.Breaking.GetValueOrDefault() >= 0 && data.Breaking.GetValueOrDefault() <= 1);
                    var linearAccel = AccelerationInputCurve.Evaluate(data.Acceleration.GetValueOrDefault()) - BrakeInputCurve.Evaluate(data.Breaking.GetValueOrDefault());

                    var steeringTarget = -data.SteerTarget.GetValueOrDefault();
                    var steeringAngle  = Controller.SteerInput;
                    var sgn            = Mathf.Sign(steeringTarget - steeringAngle);
                    var steeringRate   = data.SteerRate.GetValueOrDefault() * sgn;
                    steeringAngle     += steeringRate * dt;

                    if (sgn != steeringTarget - steeringAngle) // to prevent oversteering
                    {
                        steeringAngle = steeringTarget;
                    }

                    ADSteerInput = steeringAngle;
                    ADAccelInput = linearAccel;

                    if (data.CurrentGear == GearPosition.Reverse)
                    {
                        Dynamics.ShiftReverseAutoGearBox();
                    }
                    else if (data.CurrentGear == GearPosition.Drive)
                    {
                        Dynamics.ShiftFirstGear();
                    }
                }
                else if (data.SteerInput.HasValue) // lgsvl
                {
                    controlType  = ControlType.LGSVL;
                    ADSteerInput = data.SteerInput.GetValueOrDefault();
                }
                else if (data.Acceleration.HasValue)
                {
                    controlType  = ControlType.AutowareAuto;
                    ADAccelInput = data.Acceleration.GetValueOrDefault() - data.Breaking.GetValueOrDefault();
                    ADSteerInput = data.SteerAngle.GetValueOrDefault();
                }
                else
                {
                    controlType = ControlType.None;
                }
            });
        }
Ejemplo n.º 5
0
        public override void OnBridgeSetup(BridgeInstance bridge)
        {
            bridge.AddSubscriber <VehicleStateData>(Topic, data =>
            {
                if (Time.timeScale == 0f)
                {
                    return;
                }

                if (data != null)
                {
                    if (StateData.Blinker != data.Blinker)
                    {
                        if (data.Blinker == 0)
                        {
                            if (Actions.LeftTurnSignal)
                            {
                                Actions.LeftTurnSignal = false;
                            }
                            if (Actions.RightTurnSignal)
                            {
                                Actions.RightTurnSignal = false;
                            }
                            if (Actions.HazardLights)
                            {
                                Actions.HazardLights = false;
                            }
                        }
                        else if (data.Blinker == 1)
                        {
                            Actions.LeftTurnSignal = true;
                        }
                        else if (data.Blinker == 2)
                        {
                            Actions.RightTurnSignal = true;
                        }
                        else if (data.Blinker == 3)
                        {
                            Actions.HazardLights = true;
                        }
                    }
                    if (StateData.HeadLight != data.HeadLight)
                    {
                        if (data.HeadLight == 0)
                        {
                            Actions.CurrentHeadLightState = HeadLightState.OFF;
                        }
                        else if (data.HeadLight == 1)
                        {
                            Actions.CurrentHeadLightState = HeadLightState.LOW;
                        }
                        else if (data.HeadLight == 2)
                        {
                            Actions.CurrentHeadLightState = HeadLightState.HIGH;
                        }
                    }
                    if (StateData.Gear != data.Gear)
                    {
                        if (data.Gear == (byte)GearPosition.Reverse)
                        {
                            Dynamics.ShiftReverseAutoGearBox();
                        }
                        else if (data.Gear == (byte)GearPosition.Drive)
                        {
                            Dynamics.ShiftFirstGear();
                        }
                    }
                    if (StateData.HandBrake != data.HandBrake)
                    {
                        if (data.HandBrake == true)
                        {
                            Dynamics.SetHandBrake(true);
                        }
                        else
                        {
                            Dynamics.SetHandBrake(false);
                        }
                    }

                    StateData = data;
                }
            });
        }