private void Awake() { Displayer = GetComponent <T1>(); if (ProviderObject != null) { if (Provider != null) { Debug.LogWarning($"Provider: {Provider} is being overriden by Provided GameObject"); } Provider = ProviderObject as IValueProvider <T>; Provider.SubscribeToProvider(this); } }
public void Subscribe(IValueProvider <T> provider) { Provider = provider; Provider.SubscribeToProvider(this); }