Ejemplo n.º 1
0
        void Update()
        {
            if (Input.GetKeyDown(KeyCode.E))
            {
                if (_useableObject != null && Time.time >= _lastUseTime + _useWaitTime)
                {
                    _lastUseTime = Time.time;

                    if (_useableObject.CanBeUsed(this))
                    {
                        _useableObject.OnUse(this);
                        _externalUseEnd = _useableObject.HasExternalUseEnd();
                        _using          = true;

                        if (_cameraMover != null)
                        {
                            _playerScript.enabled = false;
                            _cameraMover.ZoomCameraIn(_useableGameObject.transform);
                            _interactionCanvasInstance.SetActive(false);

                            Cursor.lockState = CursorLockMode.None;
                            Cursor.visible   = true;
                        }
                    }
                    else if (_using && !_externalUseEnd)
                    {
                        _useableObject.OnEndUse(this);
                        EndUse();
                    }
                }
            }
        }
Ejemplo n.º 2
0
 public override void Use()
 {
     if (_interactionLogic != null)
     {
         IUseable useableObject = _interactionLogic.UseableObject;
         if (useableObject != null && useableObject.CanBeUsed(gameObject) && (Time.time >= _lastUseTime + _useWaitTime))
         {
             _lastUseTime = Time.time;
             useableObject.OnUse(gameObject);
         }
     }
 }
Ejemplo n.º 3
0
        void OnTriggerEnter(Collider other)
        {
            IUseable tempUseable = (IUseable)other.gameObject.GetComponentInChildren(typeof(IUseable));

            if (tempUseable != null && _oldUseableObject != tempUseable && tempUseable.CanBeUsed(this))
            {
                _oldUseableObject  = tempUseable;
                _useableObject     = (IUseable)other.gameObject.GetComponentInChildren(typeof(IUseable));
                _useableGameObject = other.gameObject;

                if (_interactionCanvas != null)
                {
                    _interactionCanvasInstance.SetActive(true);
                }
            }
        }
    void OnTriggerEnter(Collider other)
    {
        IUseable tempUseable = GetUseableObject(other.gameObject);

        if (tempUseable != null && _oldUseableObject != tempUseable && tempUseable.CanBeUsed(_player.gameObject))
        {
            _oldUseableObject = tempUseable;
            UseableObject     = tempUseable;

            if (_canvasInstance)
            {
                _canvasInstance.transform.SetParent(other.transform);
                _canvasInstance.transform.position = other.transform.position;
                if (_canvasGroup)
                {
                    _canvasGroup.alpha = 1;
                }
            }
        }
    }