Ejemplo n.º 1
0
        /// <summary>
        /// Performs an undo operation.
        /// </summary>
        private void Undo()
        {
            // Nothing to undo?
            if (_actionStack.Count == 0 || _actionStackPointer < 0)
            {
                return;
            }

            if (UndoStart != null)
            {
                UndoStart();
            }

            // Get the action pointed to by the stack pointer and undo it
            IUndoableAndRedoableAction actionToUndo = _actionStack[_actionStackPointer];

            actionToUndo.Undo();

            // Move the stack pointer backwards
            --_actionStackPointer;

            if (UndoEnd != null)
            {
                UndoEnd();
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Performs an undo operation.
        /// </summary>
        private void Undo()
        {
            //added by me
            EventSystem.current.SetSelectedGameObject(null);
            //

            // Nothing to undo?
            if (_actionStack.Count == 0 || _actionStackPointer < 0)
            {
                return;
            }

            if (UndoStart != null)
            {
                UndoStart();
            }

            // Get the action pointed to by the stack pointer and undo it
            IUndoableAndRedoableAction actionToUndo = _actionStack[_actionStackPointer];

            actionToUndo.Undo();

            // Move the stack pointer backwards
            --_actionStackPointer;

            if (UndoEnd != null)
            {
                UndoEnd();
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Performs an undo operation.
        /// </summary>
        public void Undo()
        {
            // Nothing to undo?
            if (_actionStack.Count == 0 || _actionStackPointer < 0)
            {
                return;
            }

            // Get the action pointed to by the stack pointer and undo it
            IUndoableAndRedoableAction actionToUndo = _actionStack[_actionStackPointer];

            actionToUndo.Undo();

            // Move the stack pointer backwards
            --_actionStackPointer;
        }