Ejemplo n.º 1
0
        /// <summary>
        /// Plays the styled effect if such style set
        /// </summary>
        /// <param name="effectStyleName"></param>
        /// <param name="target"></param>
        /// <returns></returns>
        override public bool TriggerEffect(string effectStyleName, object target)
        {
            //if (null != GetStyle(effectStyleName))
            //{
            //    ((IAnimation)GetStyle(effectStyleName)).Play(this);
            //    return true;
            //}

            var effect = GetStyle(effectStyleName);

            if (null != effect)
            //if (_styles.ContainsKey(effectStyleName))
            {
                ITweenFactory animation = null;
                try
                {
                    animation = (ITweenFactory)effect;  // _styles[effectStyleName];
                }
                catch (InvalidCastException)
                {
                    Debug.LogError(string.Format("* INVALID CAST: {0} {1}", this, effectStyleName));
                }

                if (null == animation)
                {
                    //Debug.LogWarning(string.Format("Style [{0}] is not an effect (it doesn't implement IAnimation). Skipping...", effectStyleName)); // commented 20120919 because of the null effects
                    return(false);
                }

                //((ITweenFactory)_styles[effectStyleName]).Play(target);
                animation.Play(target);
                return(true);
            }

            return(false);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Removes a popup from popup stage
        /// </summary>
        /// <param name="popup">A popup to remove</param>
        public void RemovePopup(DisplayObject popup)
        {
#if TRIAL
            /* HACK CHECK */
            Acme acme = (Acme)Framework.GetComponent <Acme>(true);
            if (null == acme || !acme.gameObject.activeInHierarchy /*active*/ || !acme.enabled)
            {
                return;
            }
#endif

#if DEBUG
            if (DebugMode)
            {
                Debug.Log("RemovePopup");
            }
#endif

            if (!_descriptors.ContainsKey(popup))
            {
                return;
            }

            var descriptor = _descriptors[popup];

            //if (popup.HasFocus)
            //    FocusManager.Instance.Blur();

            if (HasEventListener(CLOSING))
            {
                Event e = new Event(CLOSING, popup, false, true); // cancelable
                DispatchEvent(e);

                if (e.Canceled)
                {
                    return;
                }
            }

            if (IsDefaultPrevented(CLOSING))
            {
                return;
            }

            var stage = descriptor.Stage;

            //Debug.Log(string.Format(@"Removing {0} from {1}", descriptor.PopupRoot, stage));

            // removing children
            //descriptor.PopupRoot.Parent.RemoveChild(descriptor.PopupRoot);
            stage.RemoveChild(descriptor.PopupRoot);

            //Debug.Log("Descriptors remove");
            _descriptors.Remove(popup);

            //FocusManager.Instance.Blur(); // TEMP disabled 2.1.2012.

            _popups.Remove(popup);

            if (descriptor.FocusPreviousOnHide)
            {
                if (_popups.Count > 0) // we have more opened popups
                {
                    DisplayObject lastPopup = _popups[_popups.Count - 1];
                    //Debug.Log("_popups.Count: " + _popups.Count);
                    if (lastPopup is InteractiveComponent)
                    {
                        ((InteractiveComponent)lastPopup).SetFocus();

                        /*lastPopup.Defer(delegate
                         * {
                         *  ((InteractiveComponent)lastPopup).SetFocus();
                         * }, 1);*/
                        //FocusManager.Instance.SetFocus((InteractiveComponent)lastPopup);
                    }

                    // TEMP disabled on 2.1.2012. because the overlay popup constantly
                    // appears and dissapears and takes focus
                    // and raises "ArgumentException: You can only call GUI functions from inside OnGUI."
                    // should enable back when overlay will be in it's top stage, non run by popup manager
                }

                else // this was the only popup
                {
                    if (popup is Dialog)
                    {
                        Dialog dlg = (Dialog)popup;
                        if (null != dlg.Owner)
                        {
                            // if owner is defined, focus the owner
                            InteractiveComponent ic = dlg.Owner as InteractiveComponent;

                            /*if (null != ic)
                             *  ic.SetFocus();*/

                            if (null != ic)
                            {
                                //((InteractiveComponent)lastPopup).SetFocus();

                                /*ic.Defer(delegate
                                 * {
                                 *  //ic.SetFocus();
                                 *  FocusManager.Instance.SetFocus(ic);
                                 * }, 1);*/
                                //FocusManager.Instance.SetFocus(ic);
                                ic.SetFocus();
                            }
                        }
                        //else
                        //    FocusManager.Instance.Blur(); // else blur everything // commented 20130331 - because after closing th eallert, the SetFocus te TextField (via the callback) didn't work
                    }
                }
            }

            // disconnect
            if (_descriptors.Count == 0)
            {
                SystemManager.Instance.ResizeSignal.Disconnect(ResizeSlot);
                SystemManager.Instance.MouseDownSignal.Disconnect(MouseDownSlot);
                SystemManager.Instance.MouseWheelSignal.Disconnect(MouseWheelSlot);

                stage.RemoveEventListener(MouseEvent.MOUSE_DOWN, MouseDownHandler);
            }

            //Debug.Log("_descriptors.Count: " + _descriptors.Count);

            //_stage.ValidateNow();

            if (HasEventListener(CLOSE))
            {
                DispatchEvent(new Event(CLOSE, popup));
            }

            if (descriptor.Popup != descriptor.PopupRoot)
            {
                // this is a modal popup
                // the removed effect won't play on popup, because PopupRoot is being removed, not the popup
                // we have to handle this case and play the effect here
                Component component = popup as Component;
                if (null != component && component.HasStyle("removedEffect"))
                {
                    ITweenFactory removeEffect = (ITweenFactory)component.GetStyle("removedEffect");
                    removeEffect.Play(popup);
                }
            }
        }