Ejemplo n.º 1
0
    public Vector3D Evaluate(int frame, bool direction)
    {
        if (direction)
        {
            return(target.Evaluate(frame, true));
        }

        Vector3D basis_vec  = basis.Evaluate(frame, false);
        Vector3D target_vec = target.Evaluate(frame, false);

        return(basis_vec + Vector3D.Normalize(target_vec - basis_vec));
    }