void RemapTilingToPrefabs() { ITileSet newTileSet = tileSetBuilder.UnityTileSet; TilingRemapper remapper = new TilingRemapper(tiling, newTileSet); foreach (var tile in newTileSet) { for (int i = 0; i < 16; i++) { remapper.AddMapping(i, tile.ID); } } ITiling2D newTiling = remapper.Remap(new RandomTilingEnumerator()); tiling = newTiling; }
//private void CreateTileSet() //{ // //tileSet = new SimpleTestTileSet(); // tileSet = new AbstractMazeTileSet(); // tileSet = TileDatabase.Instance.GetTileSet("Abstract Maze"); //} private void CreateRandomTiling() { ITilingBuilder tilingBuilder; //tilingBuilder = new RandomTilingBuilder(width, height); tilingBuilder = new MatchingTilingBuilder(width, height); //SequentialTileSelector tileSelector = new SequentialTileSelector(tileSet); RandomTileSelector tileSelector = new RandomTileSelector(); tileSelector.DefaultTile = tileSetBuilder.DefaultTile; ITilingEnumerator tilingEnumerator; tilingEnumerator = new RandomTilingEnumerator(); //tilingEnumerator = new SequentialTilingEnumerator(); //tilingEnumerator = new SequentialTilingEnumerator(width, height); tilingBuilder.TileSelector = tileSelector; tilingBuilder.TilingEnumerator = tilingEnumerator; tilingBuilder.UpdateTiling(tileSetBuilder.UnityTileSet); tiling = tilingBuilder.GetTiling(); }