public DemoModel(VisualContext visualContext, IShaders shaders, ITextures textures, bool isLooping) { uniforms = new Uniforms(); ShaderKeyframes = new ShaderKeyframes(); TimeSource = new DemoTimeSource(isLooping); this.visualContext = visualContext; Shaders = shaders; Textures = textures; }
public DemoModel(VisualContext visualContext, IShaders shaders, ITextures textures, bool isLooping) { uniforms = new Uniforms(); ShaderKeyframes = new ShaderKeyframes(); TimeSource = new DemoTimeSource(isLooping); this.visualContext = visualContext; Shaders = shaders; Textures = textures; }
public FontManager(ITextures textures) { this.textures_ = textures; }