Ejemplo n.º 1
0
        public CharacterSelection(IRenderWindow renderWindow,
                                  ISceneManager sceneManager, ITextDictionary textDictionary, Func <eButtonType, IButton> createButton)
        {
            this.renderWindow = renderWindow;

            backgroundSprite         = renderWindow.LoadSprite(ResourcePaths.CharacterSelectionBackground, Palettes.Sky);
            createNewCharacterButton = createButton(eButtonType.Tall);
            // TODO: use strCreateNewCharacter -- need to get the text to split after 10 chars though.
            createNewCharacterButton.Text       = textDictionary.Translate("strCreateNewCharacter");// "Create New".ToUpper();
            createNewCharacterButton.Location   = new Point(33, 467);
            createNewCharacterButton.OnActivate = () => sceneManager.ChangeScene(eSceneType.SelectHeroClass);

            deleteCharacterButton          = createButton(eButtonType.Tall);
            deleteCharacterButton.Text     = textDictionary.Translate("strDelete");
            deleteCharacterButton.Location = new Point(433, 467);

            exitButton            = createButton(eButtonType.Medium);
            exitButton.Text       = textDictionary.Translate("strExit");
            exitButton.Location   = new Point(33, 540);
            exitButton.OnActivate = () => sceneManager.ChangeScene(eSceneType.MainMenu);

            okButton          = createButton(eButtonType.Medium);
            okButton.Text     = textDictionary.Translate("strOk");
            okButton.Location = new Point(630, 540);
            okButton.Enabled  = false;
        }
Ejemplo n.º 2
0
        public MainMenu(
            IRenderWindow renderWindow,
            ISceneManager sceneManager,
            ITextDictionary textDictionary,
            IResourceManager resourceManager,
            ISoundProvider soundProvider,
            IMPQProvider mpqProvider,
            Func <eButtonType, IButton> createButton
            )
        {
            this.renderWindow = renderWindow;
            this.sceneManager = sceneManager;

            backgroundSprite      = renderWindow.LoadSprite(ResourcePaths.GameSelectScreen, Palettes.Sky);
            diabloLogoLeft        = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoFireLeft, Palettes.Units, new Point(400, 120));
            diabloLogoLeft.Blend  = true;
            diabloLogoRight       = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoFireRight, Palettes.Units, new Point(400, 120));
            diabloLogoRight.Blend = true;
            diabloLogoLeftBlack   = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoBlackLeft, Palettes.Units, new Point(400, 120));
            diabloLogoRightBlack  = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoBlackRight, Palettes.Units, new Point(400, 120));

            btnSinglePlayer            = createButton(eButtonType.Wide);
            btnSinglePlayer.Text       = textDictionary.Translate("strStartMenu1");
            btnSinglePlayer.Location   = new Point(264, 290);
            btnSinglePlayer.OnActivate = OnSinglePlayerClicked;

            btnWebsite            = createButton(eButtonType.Wide);
            btnWebsite.Text       = "Visit Github".ToUpper();
            btnWebsite.Location   = new Point(264, 330);
            btnWebsite.OnActivate = OnVisitWebsiteClicked;

            btnExit            = createButton(eButtonType.Wide);
            btnExit.Text       = textDictionary.Translate("strexitentiregame");
            btnExit.Location   = new Point(264, 500);
            btnExit.OnActivate = OnExitClicked;

            btnCredits            = createButton(eButtonType.Short);
            btnCredits.Text       = textDictionary.Translate("strGameCredits"); /* TODO: We apparently need a 'half font' option... */
            btnCredits.Location   = new Point(264, 470);
            btnCredits.OnActivate = OnCreditsClicked;

            labelFont          = renderWindow.LoadFont(ResourcePaths.Font16, Palettes.Static);
            versionLabel       = renderWindow.CreateLabel(labelFont, new Point(50, 555), "v0.02 Pre-Alpha");
            urlLabel           = renderWindow.CreateLabel(labelFont, new Point(50, 569), "https://github.com/essial/OpenDiablo2/");
            urlLabel.TextColor = Color.Magenta;

            soundProvider.LoadSong(mpqProvider.GetStream(ResourcePaths.BGMTitle));
            soundProvider.PlaySong();
        }
Ejemplo n.º 3
0
        public SelectHeroClass(
            IRenderWindow renderWindow,
            IMouseInfoProvider mouseInfoProvider,
            ISceneManager sceneManager,
            ISoundProvider soundProvider,
            Func <eButtonType, IButton> createButton,
            Func <ITextBox> createTextBox,
            ITextDictionary textDictionary,
            IKeyboardInfoProvider keyboardInfoProvider,
            IMPQProvider mpqProvider,
            IGameState gameState
            )
        {
            this.renderWindow         = renderWindow;
            this.mouseInfoProvider    = mouseInfoProvider;
            this.sceneManager         = sceneManager;
            this.textDictionary       = textDictionary;
            this.keyboardInfoProvider = keyboardInfoProvider;
            this.soundProvider        = soundProvider;
            this.gameState            = gameState;
            sfxDictionary             = new Dictionary <string, byte[]>();

            backgroundSprite     = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBackground, Palettes.Fechar);
            campfireSprite       = renderWindow.LoadSprite(ResourcePaths.CharacterSelectCampfire, Palettes.Fechar, new Point(380, 335));
            campfireSprite.Blend = true;

            heroRenderInfo[eHero.Barbarian] = new HeroRenderInfo
            {
                Stance                   = eHeroStance.Idle,
                IdleSprite               = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselected, Palettes.Fechar, new Point(400, 330)),
                IdleSelectedSprite       = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselectedH, Palettes.Fechar, new Point(400, 330)),
                ForwardWalkSprite        = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalk, Palettes.Fechar, new Point(400, 330)),
                ForwardWalkSpriteOverlay = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalkOverlay, Palettes.Fechar, new Point(400, 330)),
                SelectedSprite           = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianSelected, Palettes.Fechar, new Point(400, 330)),
                BackWalkSprite           = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianBackWalk, Palettes.Fechar, new Point(400, 330)),
                SelectionBounds          = new Rectangle(364, 201, 90, 170),
                ForwardWalkTimeMs        = 2500,
                BackWalkTimeMs           = 1000
            };

            heroRenderInfo[eHero.Sorceress] = new HeroRenderInfo
            {
                Stance                   = eHeroStance.Idle,
                IdleSprite               = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselected, Palettes.Fechar, new Point(626, 352)),
                IdleSelectedSprite       = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselectedH, Palettes.Fechar, new Point(626, 352)),
                ForwardWalkSprite        = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalk, Palettes.Fechar, new Point(626, 352)),
                ForwardWalkSpriteOverlay = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalkOverlay, Palettes.Fechar, new Point(626, 352)),
                SelectedSprite           = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressSelected, Palettes.Fechar, new Point(626, 352)),
                SelectedSpriteOverlay    = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressSelectedOverlay, Palettes.Fechar, new Point(626, 352)),
                BackWalkSprite           = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalk, Palettes.Fechar, new Point(626, 352)),
                BackWalkSpriteOverlay    = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalkOverlay, Palettes.Fechar, new Point(626, 352)),
                SelectionBounds          = new Rectangle(580, 240, 65, 160),
                ForwardWalkTimeMs        = 2300,
                BackWalkTimeMs           = 1200
            };
            heroRenderInfo[eHero.Sorceress].SelectedSpriteOverlay.Blend    = true;
            heroRenderInfo[eHero.Sorceress].ForwardWalkSpriteOverlay.Blend = true;
            heroRenderInfo[eHero.Sorceress].BackWalkSpriteOverlay.Blend    = true;


            heroRenderInfo[eHero.Necromancer] = new HeroRenderInfo
            {
                Stance                   = eHeroStance.Idle,
                IdleSprite               = renderWindow.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselected, Palettes.Fechar, new Point(300, 335)),
                IdleSelectedSprite       = renderWindow.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselectedH, Palettes.Fechar, new Point(300, 335)),
                ForwardWalkSprite        = renderWindow.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalk, Palettes.Fechar, new Point(300, 335)),
                ForwardWalkSpriteOverlay = renderWindow.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalkOverlay, Palettes.Fechar, new Point(300, 335)),
                SelectedSprite           = renderWindow.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelected, Palettes.Fechar, new Point(300, 335)),
                SelectedSpriteOverlay    = renderWindow.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelectedOverlay, Palettes.Fechar, new Point(300, 335)),
                BackWalkSprite           = renderWindow.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalk, Palettes.Fechar, new Point(300, 335)),
                BackWalkSpriteOverlay    = renderWindow.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalkOverlay, Palettes.Fechar, new Point(300, 335)),
                SelectionBounds          = new Rectangle(265, 220, 55, 175),
                ForwardWalkTimeMs        = 2000,
                BackWalkTimeMs           = 1500,
            };
            heroRenderInfo[eHero.Necromancer].ForwardWalkSpriteOverlay.Blend = true;
            heroRenderInfo[eHero.Necromancer].BackWalkSpriteOverlay.Blend    = true;
            heroRenderInfo[eHero.Necromancer].SelectedSpriteOverlay.Blend    = true;

            heroRenderInfo[eHero.Paladin] = new HeroRenderInfo
            {
                Stance                   = eHeroStance.Idle,
                IdleSprite               = renderWindow.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselected, Palettes.Fechar, new Point(521, 338)),
                IdleSelectedSprite       = renderWindow.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselectedH, Palettes.Fechar, new Point(521, 338)),
                ForwardWalkSprite        = renderWindow.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalk, Palettes.Fechar, new Point(521, 338)),
                ForwardWalkSpriteOverlay = renderWindow.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalkOverlay, Palettes.Fechar, new Point(521, 338)),
                SelectedSprite           = renderWindow.LoadSprite(ResourcePaths.CharacterSelecPaladinSelected, Palettes.Fechar, new Point(521, 338)),
                BackWalkSprite           = renderWindow.LoadSprite(ResourcePaths.CharacterSelecPaladinBackWalk, Palettes.Fechar, new Point(521, 338)),
                SelectionBounds          = new Rectangle(490, 210, 65, 180),
                ForwardWalkTimeMs        = 3400,
                BackWalkTimeMs           = 1300
            };

            heroRenderInfo[eHero.Amazon] = new HeroRenderInfo
            {
                Stance             = eHeroStance.Idle,
                IdleSprite         = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselected, Palettes.Fechar, new Point(100, 339)),
                IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselectedH, Palettes.Fechar, new Point(100, 339)),
                ForwardWalkSprite  = renderWindow.LoadSprite(ResourcePaths.CharacterSelecAmazonForwardWalk, Palettes.Fechar, new Point(100, 339)),
                //ForwardWalkSpriteOverlay = renderWindow.LoadSprite(ResourcePaths.CharacterSelecAmazonForwardWalkOverlay, Palettes.Fechar, new Point(100, 339)),
                SelectedSprite    = renderWindow.LoadSprite(ResourcePaths.CharacterSelecAmazonSelected, Palettes.Fechar, new Point(100, 339)),
                BackWalkSprite    = renderWindow.LoadSprite(ResourcePaths.CharacterSelecAmazonBackWalk, Palettes.Fechar, new Point(100, 339)),
                SelectionBounds   = new Rectangle(70, 220, 55, 200),
                ForwardWalkTimeMs = 2200,
                BackWalkTimeMs    = 1500
            };

            heroRenderInfo[eHero.Assassin] = new HeroRenderInfo
            {
                Stance             = eHeroStance.Idle,
                IdleSprite         = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselected, Palettes.Fechar, new Point(231, 365)),
                IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselectedH, Palettes.Fechar, new Point(231, 365)),
                ForwardWalkSprite  = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAssassinForwardWalk, Palettes.Fechar, new Point(231, 365)),
                SelectedSprite     = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAssassinSelected, Palettes.Fechar, new Point(231, 365)),
                BackWalkSprite     = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAssassinBackWalk, Palettes.Fechar, new Point(231, 365)),
                SelectionBounds    = new Rectangle(175, 235, 50, 180),
                ForwardWalkTimeMs  = 3800,
                BackWalkTimeMs     = 1500
            };

            heroRenderInfo[eHero.Druid] = new HeroRenderInfo
            {
                Stance             = eHeroStance.Idle,
                IdleSprite         = renderWindow.LoadSprite(ResourcePaths.CharacterSelectDruidUnselected, Palettes.Fechar, new Point(720, 370)),
                IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectDruidUnselectedH, Palettes.Fechar, new Point(720, 370)),
                ForwardWalkSprite  = renderWindow.LoadSprite(ResourcePaths.CharacterSelectDruidForwardWalk, Palettes.Fechar, new Point(720, 370)),
                SelectedSprite     = renderWindow.LoadSprite(ResourcePaths.CharacterSelectDruidSelected, Palettes.Fechar, new Point(720, 370)),
                BackWalkSprite     = renderWindow.LoadSprite(ResourcePaths.CharacterSelectDruidBackWalk, Palettes.Fechar, new Point(720, 370)),
                SelectionBounds    = new Rectangle(680, 220, 70, 195),
                ForwardWalkTimeMs  = 4800,
                BackWalkTimeMs     = 1500
            };

            headingFont  = renderWindow.LoadFont(ResourcePaths.Font30, Palettes.Units);
            heroDescFont = renderWindow.LoadFont(ResourcePaths.Font16, Palettes.Units);
            uiFont       = renderWindow.LoadFont(ResourcePaths.Font16, Palettes.Units);

            headingLabel          = renderWindow.CreateLabel(headingFont);
            headingLabel.Text     = textDictionary.Translate("strSelectHeroClass");
            headingLabel.Location = new Point(400 - (headingLabel.TextArea.Width / 2), 17);

            heroClassLabel          = renderWindow.CreateLabel(headingFont);
            heroClassLabel.Text     = "";
            heroClassLabel.Location = new Point(400 - (heroClassLabel.TextArea.Width / 2), 65);

            heroDesc1Label = renderWindow.CreateLabel(heroDescFont);
            heroDesc2Label = renderWindow.CreateLabel(heroDescFont);
            heroDesc3Label = renderWindow.CreateLabel(heroDescFont);

            characterNameLabel           = renderWindow.CreateLabel(uiFont);
            characterNameLabel.Text      = textDictionary.Translate("strCharacterName");
            characterNameLabel.Location  = new Point(320, 475);
            characterNameLabel.TextColor = Color.FromArgb(216, 196, 128);

            exitButton            = createButton(eButtonType.Medium);
            exitButton.Text       = textDictionary.Translate("strExit");
            exitButton.Location   = new Point(33, 540);
            exitButton.OnActivate = OnExitClicked;

            okButton            = createButton(eButtonType.Medium);
            okButton.Text       = textDictionary.Translate("strOk");
            okButton.Location   = new Point(630, 540);
            okButton.OnActivate = OnOkclicked;
            okButton.Enabled    = false;

            characterNameTextBox          = createTextBox();
            characterNameTextBox.Text     = "";
            characterNameTextBox.Location = new Point(320, 493);

            Parallel.ForEach(new[]
            {
                ResourcePaths.SFXAmazonSelect,
                ResourcePaths.SFXAssassinSelect,
                ResourcePaths.SFXBarbarianSelect,
                ResourcePaths.SFXDruidSelect,
                ResourcePaths.SFXNecromancerSelect,
                ResourcePaths.SFXPaladinSelect,
                ResourcePaths.SFXSorceressSelect,

                ResourcePaths.SFXAmazonDeselect,
                ResourcePaths.SFXAssassinDeselect,
                ResourcePaths.SFXBarbarianDeselect,
                ResourcePaths.SFXDruidDeselect,
                ResourcePaths.SFXNecromancerDeselect,
                ResourcePaths.SFXPaladinDeselect,
                ResourcePaths.SFXSorceressDeselect
            }, (path => sfxDictionary.Add(path, mpqProvider.GetBytes(path))));
        }