Ejemplo n.º 1
0
        public async Task DownloadLatestVersion(ITaskProgress taskProgress)
        {
            cachedResponse ??= await InternalCheckForUpdates();

            if (cachedResponse != null)
            {
                var progress = new Progress <(long downloaded, long?totalBytes)>((v) =>
                {
                    var isDownloaded = (v.totalBytes.HasValue && v.totalBytes.Value == v.downloaded) ||
                                       v.downloaded == -1;
                    var isStatusKnown   = v.totalBytes.HasValue;
                    var currentProgress = v.totalBytes.HasValue ? (int)v.downloaded : (v.downloaded < 0 ? 1 : 0);
                    var maxProgress     = v.totalBytes ?? 1;

                    if (taskProgress.State == TaskState.InProgress)
                    {
                        taskProgress.Report(currentProgress, (int)maxProgress, isDownloaded ?
                                            "finished" :
                                            (isStatusKnown ? $"{v.downloaded / 1_000_000f:0.00}/{maxProgress / 1_000_000f:0.00}MB" : $"{v.downloaded / 1_000_000f:0.00}MB"));
                    }
                });
                var physPath = fileSystem.ResolvePhysicalPath(platformService.UpdateZipFilePath);
                await UpdateClient.DownloadUpdate(cachedResponse, physPath.FullName, progress);

                if (cachedResponse.ChangeLog?.Length > 0)
                {
                    fileSystem.WriteAllText("~/changelog.json", JsonConvert.SerializeObject(cachedResponse.ChangeLog));
                }
            }

            taskProgress.ReportFinished();
        }
Ejemplo n.º 2
0
            public async Task Run(ITaskProgress progress)
            {
                int steps = 5;

                progress.Report(0, steps, "Loading creatures");
                cache.creatureTemplateCache = await cache.trinityDatabase.GetCreatureTemplatesAsync();

                progress.Report(1, steps, "Loading gameobjects");
                cache.gameObjectTemplateCache = await cache.trinityDatabase.GetGameObjectTemplatesAsync();

                progress.Report(2, steps, "Loading game events");
                cache.gameEventsCache = await cache.trinityDatabase.GetGameEventsAsync();

                progress.Report(3, steps, "Loading areatrigger templates");
                cache.areaTriggerTemplates = await cache.trinityDatabase.GetAreaTriggerTemplatesAsync();

                progress.Report(4, steps, "Loading quests");

                cache.questTemplateCache = await cache.trinityDatabase.GetQuestTemplatesAsync();

                Dictionary <uint, MySqlCreatureTemplate>   creatureTemplateByEntry   = new();
                Dictionary <uint, MySqlGameObjectTemplate> gameObjectTemplateByEntry = new();
                Dictionary <uint, MySqlQuestTemplate>      questTemplateByEntry      = new();

                foreach (var entity in cache.creatureTemplateCache)
                {
                    creatureTemplateByEntry[entity.Entry] = entity;
                }

                foreach (var entity in cache.gameObjectTemplateCache)
                {
                    gameObjectTemplateByEntry[entity.Entry] = entity;
                }

                foreach (var entity in cache.questTemplateCache)
                {
                    questTemplateByEntry[entity.Entry] = entity;
                }

                cache.creatureTemplateByEntry   = creatureTemplateByEntry;
                cache.gameObjectTemplateByEntry = gameObjectTemplateByEntry;
                cache.questTemplateByEntry      = questTemplateByEntry;
            }
Ejemplo n.º 3
0
        public static Progress <(long, long?)> ToProgress(this ITaskProgress taskProgress)
        {
            return(new Progress <(long downloaded, long?totalBytes)>((v) =>
            {
                var isDownloaded = (v.totalBytes.HasValue && v.totalBytes.Value == v.downloaded) ||
                                   v.downloaded == -1;
                var isStatusKnown = v.totalBytes.HasValue;
                var currentProgress = v.totalBytes.HasValue ? (int)v.downloaded : (v.downloaded < 0 ? 1 : 0);
                var maxProgress = v.totalBytes ?? 1;

                if (taskProgress.State == TaskState.InProgress)
                {
                    taskProgress.Report(currentProgress, (int)maxProgress, isDownloaded ?
                                        "finished" :
                                        (isStatusKnown ? $"{v.downloaded / 1_000_000f:0.00}/{maxProgress / 1_000_000f:0.00}MB" : $"{v.downloaded / 1_000_000f:0.00}MB"));
                }
            }));
        }
            public async Task Run(ITaskProgress progress)
            {
                try
                {
                    int steps = 11;

                    progress.Report(0, steps, "Loading creatures");
                    cache.creatureTemplateCache = await cache.nonCachedDatabase.GetCreatureTemplatesAsync();

                    // disabled caching for now, because it may be not needed yet
                    // cache.creatureCache = await cache.nonCachedDatabase.GetCreaturesAsync();
                    // cache.gameObjectCache = await cache.nonCachedDatabase.GetGameObjectsAsync();

                    progress.Report(1, steps, "Loading gameobjects");
                    cache.gameObjectTemplateCache = await cache.nonCachedDatabase.GetGameObjectTemplatesAsync();

                    progress.Report(2, steps, "Loading game events");
                    cache.gameEventsCache = await cache.nonCachedDatabase.GetGameEventsAsync();

                    progress.Report(3, steps, "Loading areatrigger templates");
                    cache.areaTriggerTemplates = await cache.nonCachedDatabase.GetAreaTriggerTemplatesAsync();

                    progress.Report(4, steps, "Loading conversation templates");
                    cache.conversationTemplates = await cache.nonCachedDatabase.GetConversationTemplatesAsync();

                    progress.Report(5, steps, "Loading gossip menus");
                    cache.gossipMenusCache = await cache.nonCachedDatabase.GetGossipMenusAsync();

                    progress.Report(6, steps, "Loading npc texts");
                    cache.npcTextsCache = await cache.nonCachedDatabase.GetNpcTextsAsync();

                    cache.npcTextsByIdCache = cache.npcTextsCache.ToDictionary(npcText => npcText.Id);

                    progress.Report(7, steps, "Loading quests");
                    cache.questTemplateCache = await cache.nonCachedDatabase.GetQuestTemplatesAsync();

                    progress.Report(8, steps, "Loading creature class level stats");
                    cache.creatureClassLevelStatsCache =
                        await cache.nonCachedDatabase.GetCreatureClassLevelStatsAsync();

                    progress.Report(9, steps, "Loading database spell dbc");
                    cache.databaseSpellDbcCache = await cache.nonCachedDatabase.GetSpellDbcAsync();

                    progress.Report(10, steps, "Loading broadcast texts");
                    // todo: is there any benefit of caching this?

                    /*var broadcastTexts = await cache.nonCachedDatabase.GetBroadcastTextsAsync();
                     * var cachedTrie = new StringTrie<IBroadcastText>();
                     * await Task.Run(() =>
                     * {
                     *  foreach (var text in broadcastTexts)
                     *  {
                     *      if (text.Text != null)
                     *          cachedTrie[text.Text] = text;
                     *      if (text.Text1 != null)
                     *          cachedTrie[text.Text1] = text;
                     *  }
                     * }).ConfigureAwait(true);
                     * cache.broadcastTextsCache = cachedTrie;*/

                    Dictionary <uint, ICreatureTemplate>   creatureTemplateByEntry   = new();
                    Dictionary <uint, IGameObjectTemplate> gameObjectTemplateByEntry = new();
                    Dictionary <uint, IQuestTemplate>      questTemplateByEntry      = new();

                    foreach (var entity in cache.creatureTemplateCache)
                    {
                        creatureTemplateByEntry[entity.Entry] = entity;
                    }

                    foreach (var entity in cache.gameObjectTemplateCache)
                    {
                        gameObjectTemplateByEntry[entity.Entry] = entity;
                    }

                    foreach (var entity in cache.questTemplateCache)
                    {
                        questTemplateByEntry[entity.Entry] = entity;
                    }

                    cache.creatureTemplateByEntry   = creatureTemplateByEntry;
                    cache.gameObjectTemplateByEntry = gameObjectTemplateByEntry;
                    cache.questTemplateByEntry      = questTemplateByEntry;
                }
                catch (Exception e)
                {
                    cache.nonCachedDatabase = new NullWorldDatabaseProvider();
                    cache.statusBar.PublishNotification(new PlainNotification(NotificationType.Error,
                                                                              $"Error while connecting to the database. Make sure you have correct core version in the settings: {e.Message}"));
                    throw;
                }
                finally
                {
                    cache.loadingEventAggregator.Publish <DatabaseLoadedEvent>();
                }
            }
Ejemplo n.º 5
0
            public async Task Run(ITaskProgress progress)
            {
                try
                {
                    int steps = 9;

                    progress.Report(0, steps, "Loading creatures");
                    cache.creatureTemplateCache = await cache.nonCachedDatabase.GetCreatureTemplatesAsync();

                    progress.Report(1, steps, "Loading gameobjects");
                    cache.gameObjectTemplateCache = await cache.nonCachedDatabase.GetGameObjectTemplatesAsync();

                    progress.Report(2, steps, "Loading game events");
                    cache.gameEventsCache = await cache.nonCachedDatabase.GetGameEventsAsync();

                    progress.Report(3, steps, "Loading areatrigger templates");
                    cache.areaTriggerTemplates = await cache.nonCachedDatabase.GetAreaTriggerTemplatesAsync();

                    progress.Report(4, steps, "Loading conversation templates");
                    cache.conversationTemplates = await cache.nonCachedDatabase.GetConversationTemplatesAsync();

                    progress.Report(5, steps, "Loading gossip menus");
                    cache.gossipMenusCache = await cache.nonCachedDatabase.GetGossipMenusAsync();

                    progress.Report(6, steps, "Loading npc texts");
                    cache.npcTextsCache = await cache.nonCachedDatabase.GetNpcTextsAsync();

                    progress.Report(7, steps, "Loading quests");
                    cache.questTemplateCache = await cache.nonCachedDatabase.GetQuestTemplatesAsync();

                    progress.Report(8, steps, "Loading creature class level stats");
                    cache.creatureClassLevelStatsCache =
                        await cache.nonCachedDatabase.GetCreatureClassLevelStatsAsync();

                    Dictionary <uint, ICreatureTemplate>   creatureTemplateByEntry   = new();
                    Dictionary <uint, IGameObjectTemplate> gameObjectTemplateByEntry = new();
                    Dictionary <uint, IQuestTemplate>      questTemplateByEntry      = new();

                    foreach (var entity in cache.creatureTemplateCache)
                    {
                        creatureTemplateByEntry[entity.Entry] = entity;
                    }

                    foreach (var entity in cache.gameObjectTemplateCache)
                    {
                        gameObjectTemplateByEntry[entity.Entry] = entity;
                    }

                    foreach (var entity in cache.questTemplateCache)
                    {
                        questTemplateByEntry[entity.Entry] = entity;
                    }

                    cache.creatureTemplateByEntry   = creatureTemplateByEntry;
                    cache.gameObjectTemplateByEntry = gameObjectTemplateByEntry;
                    cache.questTemplateByEntry      = questTemplateByEntry;
                }
                catch (Exception e)
                {
                    cache.statusBar.PublishNotification(new PlainNotification(NotificationType.Error, $"Error while connecting to the database. Make sure you have correct core version in the settings: {e.Message}"));
                    throw;
                }
            }