Ejemplo n.º 1
0
    void HeardTaskEnded()
    {
        if (!gamestarted)
        {
            return;               //make listen to state change instead
        }
        ITaskAction task = TaskSys.RequestNextTask();

        if (task != null)
        {
            task.RunME();
        }
        else
        {//no more tasks
            if (sequencStarted)
            {
                BellHopGameEventManager.Instance.Call_CurSequenceChanged(GameSequenceType.PlayerInputs);
            }


            sequencStarted = false;
        }
    }