/// <summary> /// /// </summary> /// <param name="obj">Объект, которым управляем</param> /// <param name="target">Цель</param> //public RotateTo(UGameObjectBase u, ICoordinateProvider target, string name) : base(u, name) //{ // Target = target; //} public RotateTo(ITargetProvider target, double modifier) { ModifierValue = modifier; tarPr = target; Modifier = 1; }
public ShootWhenAimed(ITargetProvider obj, string shellname, List <UGameObjectBase> g, double precision = 3) { tarPr = obj; ShellName = shellname; G = g; Precision = precision; }
public static TargetingInterceptor Create(ITargetProvider threadLocalProvider) { TargetingInterceptor interceptor = new TargetingInterceptor(); interceptor.TargetProvider = threadLocalProvider; return(interceptor); }
protected override void InitComponent() { Stats.GetStat(Stat.Type.Turret_Speed).SetNameAndDesc("Speed", "The speed of which this rotator rotates."); Stats.GetStat(Stat.Type.Turret_Strength).SetNameAndDesc("Carry Capacity", "The amount of weight this rotator is capable of carrying."); _targetProvider = transform.parent.GetComponentInParent <ITargetProvider>(); }
public override void Init() { Targeter = GetComponentInParent <ITargeter>(); Provider = GetComponentInParent <ITargetProvider>(); Ranger = GetComponentInParent <IRanger>(); UpdateStats(); }
public TakeDamageUseCase( IDamageProvider damageProvider, ITargetProvider targetProvider) { _damageProvider = damageProvider; _targetProvider = targetProvider; }
public DamageCalculationUseCase( IDamageRegister damageRegister, ITargetProvider targetProvider) { _damageRegister = damageRegister; _targetProvider = targetProvider; }
public override void Init() { _targetProvider = GetComponentInParent <ITargetProvider>(); _targeter = GetComponentInParent <ITargeter>(); _beamStart = transform.Find("BeamStart"); _beam = transform.Find("Beam").GetComponent <LineRenderer>(); _particleForceField = GetComponentInChildren <ParticleSystemForceField>(); }
public async Task Export(ISourceProvider source, ITargetProvider target) { do { var workItems = await source.GetWorkItems(); await target.SaveWorkItems(workItems); }while (source.HasMoreWorkItems()); }
/// <summary> /// Processes updated TargetInfos</summary> /// <param name="targetProvider">The data provider</param> /// <param name="targets">A sequence of targets</param> public void TargetsChanged(ITargetProvider targetProvider, IEnumerable <TargetInfo> targets) { // This needs to be thread safe in case it happens on a background or network processing thread. // If the MainForm isn't even set up yet, however, assume we're still running single threaded at // startup and processing intial settings. In that case, just go ahead and deliver the information // directly. if (MainForm == null || !MainForm.IsHandleCreated || MainForm.IsDisposed) { UpdateTargetsView(targetProvider, targets); } else { MainForm.Invoke(new MethodInvoker(() => UpdateTargetsView(targetProvider, targets))); } }
public PhaseFinalizeUseCase( IPhaseRegister phaseRegister, IDamageProvider damageProvider, ICurrentSkillModel skillModel, IMoveHandler moveHandler, ITurnCharacterProvider turnCharacter, ITargetProvider targetProvider) { _phaseRegister = phaseRegister; _damageProvider = damageProvider; _skillModel = skillModel; _moveHandler = moveHandler; _turnCharacter = turnCharacter; _targetProvider = targetProvider; }
public override void Init(IUnit unit) { base.Init(unit); m_Unit = unit; if (unit is UnitEnemy) { //unit.GameObject.GetComponent<ITargetable>(); } m_SearchTimer = m_SearchRate; m_EffectTimer = m_EffectRate; m_Targetter = m_TargetterPrefab.Value.Instantiate <ITargetProvider>(); m_Targetter.GameObject.transform.parent = unit.TargetPoint; m_Targetter.GameObject.transform.localPosition = Vector3.zero; m_Targetter.GameObject.transform.localScale = Vector3.one; m_Targetter.OnTargetEnterRange += OnTargetEnterRange; m_Targetter.OnTargetExitRange += OnTargetExitRange; if (m_Targetter is ITargetProviderDesign design) { design.OnTargetDrawGizmos += OnTargetDrawGizmos; } }
/// <summary> /// Updates target view for the given target provider with its updated targets</summary> /// <param name="targetProvider">Target provider</param> /// <param name="targets">Enumeration of targets</param> private void UpdateTargetsView(ITargetProvider targetProvider, IEnumerable<TargetInfo> targets) { var itemsToAdd = new List<TargetInfo>(); var itemsToRemove = new List<TargetInfo>(); var itemsToSelect = new List<TargetInfo>(); m_providerTargets.Remove(targetProvider); // clear cached targets of the given provider // add new targets foreach (var target in targets) { m_providerTargets.Add(targetProvider, target); if (!m_targets.Contains(target)) itemsToAdd.Add(target); } if (itemsToAdd.Count > 3) m_targets.AddRange(itemsToAdd); else { foreach (var item in itemsToAdd) m_targets.Add(item); } // scan new targets to select, remove obsolete targets that no longer belong to any provider foreach ( var target in m_targets) { bool toRemove = true; foreach (var provider in m_providerTargets.Keys) { if (m_providerTargets.ContainsKeyValue(provider, target)) toRemove = false; var matchdItem= m_targetsToSelect.FirstOrDefault( n => n.Scope == target.Scope && n.Protocol == target.Protocol && n.Name == target.Name && n.Endpoint == target.Endpoint); if (matchdItem != null) { itemsToSelect.Add(target); m_targetsToSelect.Remove(matchdItem); } } if (toRemove) itemsToRemove.Add(target); } foreach (var item in itemsToRemove) m_targets.Remove(item); if (itemsToRemove.Count >0) m_listView.Refresh(); if (itemsToSelect.Count >0) ListViewSelectTargets(itemsToSelect, true); }
/// <summary> /// Processes updated TargetInfos</summary> /// <param name="targetProvider">The data provider</param> /// <param name="targets">A sequence of targets</param> public void TargetsChanged(ITargetProvider targetProvider, IEnumerable<TargetInfo> targets) { // This needs to be thread safe in case it happens on a background or network processing thread. // If the MainForm isn't even set up yet, however, assume we're still running single threaded at // startup and processing intial settings. In that case, just go ahead and deliver the information // directly. if (MainForm == null || !MainForm.IsHandleCreated || MainForm.IsDisposed) { UpdateTargetsView(targetProvider, targets); } else { MainForm.Invoke(new MethodInvoker(() => UpdateTargetsView(targetProvider, targets))); } }
public override void Init() { TargetProvider = GetComponentInParent <ITargetProvider>(); _startingAngle = transform.eulerAngles.z; }
/// <summary> /// Updates target view for the given target provider with its updated targets</summary> /// <param name="targetProvider">Target provider</param> /// <param name="targets">Enumeration of targets</param> private void UpdateTargetsView(ITargetProvider targetProvider, IEnumerable <TargetInfo> targets) { var itemsToAdd = new List <TargetInfo>(); var itemsToRemove = new List <TargetInfo>(); var itemsToSelect = new List <TargetInfo>(); m_providerTargets.Remove(targetProvider); // clear cached targets of the given provider // add new targets foreach (var target in targets) { m_providerTargets.Add(targetProvider, target); if (!m_targets.Contains(target)) { itemsToAdd.Add(target); } } if (itemsToAdd.Count > 3) { m_targets.AddRange(itemsToAdd); } else { foreach (var item in itemsToAdd) { m_targets.Add(item); } } // scan new targets to select, remove obsolete targets that no longer belong to any provider foreach (var target in m_targets) { bool toRemove = true; foreach (var provider in m_providerTargets.Keys) { if (m_providerTargets.ContainsKeyValue(provider, target)) { toRemove = false; } var matchdItem = m_targetsToSelect.FirstOrDefault( n => n.Scope == target.Scope && n.Protocol == target.Protocol && n.Name == target.Name && n.Endpoint == target.Endpoint); if (matchdItem != null) { itemsToSelect.Add(target); m_targetsToSelect.Remove(matchdItem); } } if (toRemove) { itemsToRemove.Add(target); } } foreach (var item in itemsToRemove) { m_targets.Remove(item); } if (itemsToRemove.Count > 0) { m_listView.Refresh(); } if (itemsToSelect.Count > 0) { ListViewSelectTargets(itemsToSelect, true); } }
public static void Main(string[] args) { ISourceProvider sourceProvider = null; ITargetProvider targetProvider = null; var parser = new Parser(settings => { settings.IgnoreUnknownArguments = true; settings.HelpWriter = Parser.Default.Settings.HelpWriter; }); var options = new Options(); if (parser.ParseArguments(args, options)) { switch (options.SourceProvider) { case "VstsRest": { var providerOptions = new VstsRestSourceProviderOptions(); if (parser.ParseArguments(args, providerOptions)) { sourceProvider = new VstsRestSourceProvider(providerOptions); } break; } case "JsonFile": { var providerOptions = new JsonFileSourceProviderOptions(); if (parser.ParseArguments(args, providerOptions)) { sourceProvider = new JsonFileSourceProvider(providerOptions); } else { } break; } default: Console.Error.WriteLine("Invalid sourceProvider"); break; } if (sourceProvider == null) { return; } switch (options.TargetProvider) { case "SQLite": { var providerOptions = new SQLiteTargetProviderOptions(); if (parser.ParseArguments(args, providerOptions)) { targetProvider = new SQLiteTargetProvider(providerOptions); } break; } case "JsonFile": { var providerOptions = new JsonFileTargetProviderOptions(); if (parser.ParseArguments(args, providerOptions)) { targetProvider = new JsonFileTargetProvider(providerOptions); } break; } default: Console.Error.WriteLine("Invalid targetProvider"); break; } if (targetProvider == null) { return; } } if (sourceProvider != null && targetProvider != null) { Task.Run(async() => { var runtime = new ReportingRuntime(); await runtime.Export(sourceProvider, targetProvider); }).Wait(); } }
public void SetProvider(ITargetProvider providerParam) { provider = providerParam; }
void Start() { _controllable = GetComponent <IControllable>(); _targetProvider = GetComponent <ITargetProvider>(); }
public VentTargetProviderBuilder AddTargetProvider(ITargetProvider targetProvider) { return(new VentTargetProviderBuilder(this)); }