Ejemplo n.º 1
0
    //Other Functions
    void checkActionTile(int index)
    {
        //If your tap is over top a UI element, don't click the tile below it
        if (IT_Utility.IsCursorOnUI(inputPos))
        {
            Debug.Log("on UI");
            return;
        }
        tileTag        = hexa.GetTileTagInt(index);
        tileClicked    = index;
        clickedTilePos = hexa.GetTileCenter(index);
        //If your tap is over top a grass tile (tileTag == 2), move menu and know that it's a grass tile
        if (tileTag == 2)
        {
            moveMenuNow();
            Debug.Log("on Grass");
            return;
        }
        else
        {
            //Debug.Log(clickedTilePos);
            moveMenuNow();

            //sendMoveToRobots(tileClicked);
        }
    }
Ejemplo n.º 2
0
 //If you click into space, disable the menu
 //Uses IT_Gesture.onShortTapE event to trigger function call
 void toggleMenuActiveOnNull(Vector2 position)
 {
     if (IT_Utility.GetHovered3DObject(position, Camera.main) == null)
     {
         selfCanvas.enabled = false;
     }
 }
Ejemplo n.º 3
0
 //Checks for objects at the screen position that was tapped, reference it for use
 void checkForGameobject(Vector2 position)
 {
     inputPos = position;
     if (IT_Utility.GetHovered3DObject(position, Camera.main) != null)
     {
         GameObject foundObject = IT_Utility.GetHovered3DObject(position, Camera.main);
     }
 }
Ejemplo n.º 4
0
 public IEnumerator checkMouseCursor()
 {
     while (adjustMenuScript.selfCanvas.enabled == true)
     {
         // RaycastHit hit;
         // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         GameObject testingUI = IT_Utility.GetHoveredUIElement(Input.mousePosition);
         // if (Physics.Raycast(ray, out hit)) {
         //     Transform objectHit = hit.transform;
         //     Debug.Log(objectHit);
         // }
         if (testingUI)
         {
             Debug.Log(testingUI);
         }
         yield return(new WaitForSeconds(0.1f));
     }
 }
Ejemplo n.º 5
0
    void OnMultiTap(Tap tap)
    {
        bool objDetected = false;

        //check if the tap has landed on any UIElement
        if (IT_Utility.IsCursorOnUI(tap.pos))
        {
            //get the UIElement gameobject the tap landed on
            GameObject objUI = IT_Utility.GetHoveredUIElement(tap.pos);
            Debug.Log("Cursor has landed on an UI element (" + objUI.name + ")");
            objDetected = true;
        }

        //get the 2D sprite gameobject (uses 2DCollider) the tap landed on
        GameObject obj2D = IT_Utility.GetHovered2DObject(tap.pos);

        if (obj2D != null)
        {
            Debug.Log("Cursor has landed on a 2D object (" + obj2D.name + ")");
            objDetected = true;
        }

        //get the 3D gameobject (uses default collider) the tap landed on
        GameObject obj3D = IT_Utility.GetHovered3DObject(tap.pos);

        if (obj3D != null)
        {
            Debug.Log("Cursor has landed on a 3D object (" + obj3D.name + ")");
            objDetected = true;
        }

        if (!objDetected)
        {
            Debug.Log("Cusror has landed on nothing");
        }
    }