// Methods #region Tick public sealed override void Tick(float time) { foreach (var ITEM in Emitters.Values) { ITEM.Tick(time); } }
// Methods #region Tick public sealed override void Tick(float time) { foreach (var ITEM in Actors.Values) { ITEM.Tick(time); if (ITEM.Timer.IsElapsed) { ITEM.Position.Previous = ITEM.Position.Current; ITEM.Position.Current = ITEM.Position.Next; } } }