Ejemplo n.º 1
0
    public IEnumerator Routine()
    {
        while (gameObject.activeInHierarchy)
        {
            if (Target == null)
            {
                if (entity && entity is ISummary)
                {
                    Target = entity as ISummary;
                }
                yield return(new WaitForSeconds(0.33f));

                continue;
            }
            int spare = Target.GetSparePeople(), now = Target.GetNowPeople(), total = Target.GetTotalPeople();
            PeopleIndicator.text = string.Concat(new object[] { spare == -1?"":spare as object, " / ", now == -1 ? "" : now as object, " / ", total == -1 ? "" : total as object });
            bool res = Target.IsProducing();
            ProdSprite.gameObject.SetActive(res);
            progressbar.gameObject.SetActive((entity as Building).UnderConstruct);
            if (res)
            {
                ProdSprite.sprite = Target.GetProductSprite();
            }
            if ((entity as Building).UnderConstruct)
            {
                progressbar.Value = Target.GetProdPercentage();
            }
            yield return(new WaitForSeconds(0.33f));
        }
    }