Ejemplo n.º 1
0
        public static void AddTribeInfo(IStrongholdManager strongholdManager,
                                        ITribeManager tribeManager,
                                        Session session,
                                        ITribe tribe,
                                        Packet packet)
        {
            if (session.Player.IsInTribe && tribe.Id == session.Player.Tribesman.Tribe.Id)
            {
                packet.AddByte(1);
                packet.AddUInt32(tribe.Id);
                packet.AddUInt32(tribe.Owner.PlayerId);
                packet.AddByte(tribe.Level);
                packet.AddString(tribe.Name);
                packet.AddString(tribe.Description);
                packet.AddString(tribe.PublicDescription);
                packet.AddFloat((float)tribe.VictoryPoint);
                packet.AddUInt32(UnixDateTime.DateTimeToUnix(tribe.Created));
                AddToPacket(tribe.Resource, packet);

                packet.AddInt16((short)tribe.Count);
                foreach (var tribesman in tribe.Tribesmen)
                {
                    packet.AddUInt32(tribesman.Player.PlayerId);
                    packet.AddString(tribesman.Player.Name);
                    packet.AddInt32(tribesman.Player.GetCityCount());
                    packet.AddByte(tribesman.Rank.Id);
                    packet.AddUInt32(tribesman.Player.IsLoggedIn ? 0 : UnixDateTime.DateTimeToUnix(tribesman.Player.LastLogin));
                    AddToPacket(tribesman.Contribution, packet);
                }

                // Incoming List
                var incomingList = tribeManager.GetIncomingList(tribe).ToList();
                packet.AddInt16((short)incomingList.Count());
                foreach (var incoming in incomingList)
                {
                    AddToPacket(incoming.Target, packet);
                    AddToPacket(incoming.Source, packet);

                    packet.AddUInt32(UnixDateTime.DateTimeToUnix(incoming.EndTime.ToUniversalTime()));
                }

                // Assignment List
                packet.AddInt16(tribe.AssignmentCount);
                foreach (var assignment in tribe.Assignments)
                {
                    AddToPacket(assignment, packet);
                }

                // Strongholds
                var strongholds = strongholdManager.StrongholdsForTribe(tribe).ToList();
                packet.AddInt16((short)strongholds.Count);
                foreach (var stronghold in strongholds)
                {
                    packet.AddUInt32(stronghold.ObjectId);
                    packet.AddString(stronghold.Name);
                    packet.AddByte((byte)stronghold.StrongholdState);
                    packet.AddByte(stronghold.Lvl);
                    packet.AddFloat((float)stronghold.Gate);
                    packet.AddInt32(stronghold.GateMax);
                    packet.AddUInt32(stronghold.PrimaryPosition.X);
                    packet.AddUInt32(stronghold.PrimaryPosition.Y);
                    packet.AddInt32(stronghold.Troops.StationedHere().Sum(x => x.Upkeep));
                    packet.AddFloat((float)stronghold.VictoryPointRate);
                    packet.AddUInt32(UnixDateTime.DateTimeToUnix(stronghold.DateOccupied.ToUniversalTime()));
                    packet.AddUInt32(stronghold.GateOpenTo == null ? 0 : stronghold.GateOpenTo.Id);
                    packet.AddString(stronghold.GateOpenTo == null ? string.Empty : stronghold.GateOpenTo.Name);
                    if (stronghold.GateBattle != null)
                    {
                        packet.AddByte(1);
                        packet.AddUInt32(stronghold.GateBattle.BattleId);
                    }
                    else if (stronghold.MainBattle != null)
                    {
                        packet.AddByte(2);
                        packet.AddUInt32(stronghold.MainBattle.BattleId);
                    }
                    else
                    {
                        packet.AddByte(0);
                    }
                }

                // Attackable Strongholds
                strongholds = strongholdManager.OpenStrongholdsForTribe(tribe).ToList();
                packet.AddInt16((short)strongholds.Count);
                foreach (var stronghold in strongholds)
                {
                    packet.AddUInt32(stronghold.ObjectId);
                    packet.AddString(stronghold.Name);
                    packet.AddUInt32(stronghold.Tribe == null ? 0 : stronghold.Tribe.Id);
                    packet.AddString(stronghold.Tribe == null ? string.Empty : stronghold.Tribe.Name);
                    packet.AddByte((byte)stronghold.StrongholdState);
                    packet.AddByte(stronghold.Lvl);
                    packet.AddUInt32(stronghold.PrimaryPosition.X);
                    packet.AddUInt32(stronghold.PrimaryPosition.Y);
                    if (stronghold.GateBattle != null)
                    {
                        packet.AddByte(1);
                        packet.AddUInt32(stronghold.GateBattle.BattleId);
                    }
                    else if (stronghold.MainBattle != null)
                    {
                        packet.AddByte(2);
                        packet.AddUInt32(stronghold.MainBattle.BattleId);
                    }
                    else
                    {
                        packet.AddByte(0);
                    }
                }
            }
            else
            {
                packet.AddByte(0);
                packet.AddUInt32(tribe.Id);
                packet.AddString(tribe.Name);
                packet.AddString(tribe.PublicDescription);
                packet.AddByte(tribe.Level);
                packet.AddUInt32(UnixDateTime.DateTimeToUnix(tribe.Created));

                packet.AddByte((byte)tribe.Ranks.Count());
                foreach (var rank in tribe.Ranks)
                {
                    packet.AddString(rank.Name);
                }

                packet.AddInt16((short)tribe.Count);
                foreach (var tribesman in tribe.Tribesmen)
                {
                    packet.AddUInt32(tribesman.Player.PlayerId);
                    packet.AddString(tribesman.Player.Name);
                    packet.AddInt32(tribesman.Player.GetCityCount());
                    packet.AddByte(tribesman.Rank.Id);
                }

                var strongholds = strongholdManager.StrongholdsForTribe(tribe).ToList();
                packet.AddInt16((short)strongholds.Count);
                foreach (var stronghold in strongholds)
                {
                    packet.AddUInt32(stronghold.ObjectId);
                    packet.AddString(stronghold.Name);
                    packet.AddByte(stronghold.Lvl);
                    packet.AddUInt32(stronghold.PrimaryPosition.X);
                    packet.AddUInt32(stronghold.PrimaryPosition.Y);
                }
            }
        }